Go to file
Scott Wadden b39764f5e3 wip 2023-10-19 01:54:35 -03:00
.github/workflows wip 2023-10-19 00:34:04 -03:00
.idea Listen on 0.0.0.0 2023-08-03 23:41:17 -03:00
.vscode Updated launchers 2023-10-12 21:55:28 -03:00
app Scroll popup code views when the cursor moves 2023-09-13 21:14:33 -03:00
docs Renamed `server_address` to `connect_address` 2023-09-19 23:00:57 -03:00
installer AppImage. Fixes #25 2023-04-21 22:24:43 -03:00
media Doc updates 2023-09-08 21:18:08 -03:00
src Disable assertions and zen free checks in release mode 2023-10-17 22:07:08 -03:00
tests Test fixes 2022-05-02 23:02:07 -03:00
tools Script to simulate a slow network 2023-08-03 23:40:20 -03:00
vendor Scroll popup code views when the cursor moves 2023-09-13 21:14:33 -03:00
vmlib Fixed `press_action`. Added `load_world`. 2023-10-13 00:10:28 -03:00
.editorconfig editorconfig 2020-02-21 11:12:39 -04:00
.gitignore Better docs. WIP. 2023-08-25 23:13:14 -04:00
.gitmodules Use the enu version of godot_voxels 2022-03-02 02:23:23 +00:00
.lldbinit Added lldb nim formatters 2021-10-28 17:08:23 -03:00
LICENSE.txt Instancing 2021-06-18 02:47:02 -03:00
README.md Final(ish) 0.2 docs 2023-09-10 00:02:55 -03:00
config.nims `config.nims` tweaks 2023-05-09 22:55:43 -03:00
dist_config.example.json Build macOS dist on push 2022-07-06 14:54:59 -03:00
enu.nimble wip 2023-10-19 01:54:35 -03:00

README.md

Enu

3D live coding, implemented in Nim.

Enu Screenshot

Enu lets you build and explore worlds using a familiar block-building interface and a Logo inspired API. It tries to make 3D development more accessible, and will eventually be usable to create standalone games.