62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
/*
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* Copyright (c) 2016, The OpenThread Authors.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the copyright holder nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "TalkGrid.g.h"
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#include "IAsyncThreadNotify.h"
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#include "IMainPageUIElements.h"
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#include "Protocol.h"
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namespace ot
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{
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[Windows::Foundation::Metadata::WebHostHidden]
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public ref class TalkGrid sealed : public IAsyncThreadNotify
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{
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public:
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TalkGrid();
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void Init(IMainPageUIElements^ mainPageUIElements);
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// IAsyncThreadMessage
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virtual void NotifyFromAsyncThread(String^ message, NotifyType type);
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void Notify(String^ message, NotifyType type);
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private:
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// change protocol
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// TCP <-> UDP
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void Protocol_Changed(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
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// change role from server client (or vice versa)
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void Role_Changed(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
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};
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} // namespace ot
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