openthread/examples/apps/windows/TalkGrid.xaml.cpp

151 lines
4.4 KiB
C++

/*
* Copyright (c) 2016, The OpenThread Authors.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the copyright holder nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "pch.h"
#include "TalkGrid.xaml.h"
#include "ClientControl.xaml.h"
#include "ServerControl.xaml.h"
using namespace ot;
using namespace Platform;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
// The User Control item template is documented at http://go.microsoft.com/fwlink/?LinkId=234236
TalkGrid::TalkGrid()
{
InitializeComponent();
TcpRadio->IsChecked = true;
ServerRadio->IsChecked = true;
}
void
TalkGrid::Init(
IMainPageUIElements^ mainPageUIElements)
{
ServerRole->Init(this, mainPageUIElements);
ClientRole->Init(this, mainPageUIElements);
}
void
TalkGrid::NotifyFromAsyncThread(
String^ message,
NotifyType type)
{
Dispatcher->RunAsync(CoreDispatcherPriority::Normal,
ref new DispatchedHandler([this, message, type]()
{
Notify(message, type);
}));
}
void
TalkGrid::Notify(
String^ message,
NotifyType type)
{
switch (type)
{
case NotifyType::Status:
StatusBorder->Background = ref new SolidColorBrush(Colors::Green);
break;
case NotifyType::Error:
StatusBorder->Background = ref new SolidColorBrush(Colors::Red);
break;
default:
break;
}
StatusBlock->Text = message;
// Collapse the StatusBlock if it has no text to conserve real estate.
if (StatusBlock->Text != "")
{
StatusBorder->Visibility = Xaml::Visibility::Visible;
}
else
{
StatusBorder->Visibility = Xaml::Visibility::Collapsed;
}
}
void
TalkGrid::Protocol_Changed(
Object^ sender,
RoutedEventArgs^ e)
{
auto radioBtn = dynamic_cast<RadioButton^>(sender);
if (!radioBtn)
{
return;
}
auto protocol = (radioBtn == TcpRadio) ? Protocol::TCP : Protocol::UDP;
ServerRole->ProtocolChanged(protocol);
ClientRole->ProtocolChanged(protocol);
}
void
TalkGrid::Role_Changed(
Object^ sender,
RoutedEventArgs^ e)
{
auto radioBtn = dynamic_cast<RadioButton^>(sender);
if (!radioBtn)
{
return;
}
if (radioBtn == ServerRadio)
{
// switch to server role UI
ClientRole->Visibility = Xaml::Visibility::Collapsed;
ServerRole->Visibility = Xaml::Visibility::Visible;
}
else
{
// switch to client role UI
ServerRole->Visibility = Xaml::Visibility::Collapsed;
ClientRole->Visibility = Xaml::Visibility::Visible;
}
}