80 lines
3.0 KiB
C++
80 lines
3.0 KiB
C++
/*
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* Copyright (c) 2016, The OpenThread Authors.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the copyright holder nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "IClientContext.h"
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#include "IAsyncThreadNotify.h"
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#include "ClientArgs.h"
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namespace ot
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{
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[Windows::Foundation::Metadata::WebHostHidden]
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public ref class StreamClientContext sealed : public IClientContext
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{
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public:
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using StreamSocket = Windows::Networking::Sockets::StreamSocket;
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StreamClientContext(IAsyncThreadNotify^ notify, StreamSocket^ client, ClientArgs^ args);
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virtual ~StreamClientContext();
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virtual void Connect_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
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virtual void Send_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e, Platform::String^ input);
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virtual Windows::Foundation::IAsyncAction^ CancelIO();
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private:
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using DataReader = Windows::Storage::Streams::DataReader;
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using DataWriter = Windows::Storage::Streams::DataWriter;
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using Args = ClientArgs;
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void OnConnection(StreamSocket^);
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void SetConnected(bool connected);
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bool IsConnected() const;
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void ReceiveLoop(StreamSocket^, DataReader^);
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void Receive(DataReader^, unsigned int strLen);
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void SendMessage(DataWriter^, String^ msg);
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DataReader^ GetDataReader();
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DataWriter^ GetDataWriter();
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IAsyncThreadNotify^ _notify;
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StreamSocket^ _client;
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Args^ _args;
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bool _connected = false;
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DataReader^ _dataReader;
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DataWriter^ _dataWriter;
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};
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} // namespace ot
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