189 lines
6.1 KiB
C++
189 lines
6.1 KiB
C++
/*
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* Copyright (c) 2016, The OpenThread Authors.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the copyright holder nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "pch.h"
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#include <utility>
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#include <algorithm>
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#include "ClientControl.xaml.h"
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#include "Factory.h"
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#include "TalkHelper.h"
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using namespace ot;
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using namespace Concurrency;
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using namespace Platform;
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::UI;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Controls::Primitives;
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using namespace Windows::UI::Xaml::Data;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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// The User Control item template is documented at http://go.microsoft.com/fwlink/?LinkId=234236
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std::atomic<int> ClientControl::_clientPort{ TalkConsts::DEF_CLIENT_PORT_INIT };
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ClientControl::ClientControl()
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{
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InitializeComponent();
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ServerPort->Text = DEF_SERVER_PORT.ToString();
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auto clientPort = _clientPort.load();
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ClientPort->Text = clientPort.ToString();
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}
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void
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ClientControl::Init(
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IAsyncThreadNotify^ notify,
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IMainPageUIElements^ mainPageUIElements)
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{
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_notify = std::move(notify);
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_mainPageUIElements = std::move(mainPageUIElements);
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}
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void
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ClientControl::ProtocolChanged(
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Protocol protocol)
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{
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_protocol = protocol;
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}
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void
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ClientControl::Connect_Click(
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Object^ sender,
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RoutedEventArgs^ e)
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{
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try
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{
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auto clientArgs = ref new ClientArgs();
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auto serverIP = ServerIP->Text;
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if (serverIP->IsEmpty())
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{
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throw Exception::CreateException(E_INVALIDARG, "No Server IP");
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}
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// check valid chars of Ipv6 Address
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if (!TalkHelper::AllValidIpv6Chars(serverIP->Data(), serverIP->Data() + serverIP->Length()))
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{
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throw Exception::CreateException(E_INVALIDARG, "Not a valid Server IPv6 address");
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}
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clientArgs->ServerHostName = ref new HostName(serverIP);
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if (ServerPort->Text->IsEmpty())
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{
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throw Exception::CreateException(E_INVALIDARG, "No Server Port");
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}
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clientArgs->ServerPort = ServerPort->Text;
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auto clientIP = ClientIP->Text;
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if (clientIP->IsEmpty())
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{
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throw Exception::CreateException(E_INVALIDARG, "No Client IP");
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}
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// check valid chars of Ipv6 Address
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if (!TalkHelper::AllValidIpv6Chars(clientIP->Data(), clientIP->Data() + clientIP->Length()))
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{
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throw Exception::CreateException(E_INVALIDARG, "Not a valid client IPv6 address");
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}
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clientArgs->ClientHostName = ref new HostName(clientIP);
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if (ClientPort->Text->IsEmpty())
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{
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throw Exception::CreateException(E_INVALIDARG, "No Client Port");
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}
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clientArgs->ClientPort = ClientPort->Text;
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auto cleintContext = Factory::CreateClientContext(_notify, clientArgs, _protocol);
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cleintContext->Connect_Click(sender, e);
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// fix Only usage of each socket address (protocol/network address/port)
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// is normally permitted.
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auto clientPort = ++_clientPort;
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ClientPort->Text = clientPort.ToString();
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}
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catch (Exception^ ex)
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{
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_notify->NotifyFromAsyncThread(
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"Connecting failed with input error: " + ex->Message,
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NotifyType::Error);
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}
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}
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void
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ClientControl::Send_Click(
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Object^ sender,
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RoutedEventArgs^ e)
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{
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try
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{
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auto input = Input->Text;
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if (input->IsEmpty())
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{
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throw Exception::CreateException(E_INVALIDARG, "No Input");
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}
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if (!CoreApplication::Properties->HasKey("clientContext"))
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{
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throw Exception::CreateException(E_UNEXPECTED, "Not Connected");
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}
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auto clientContext = dynamic_cast<IClientContext^>(
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CoreApplication::Properties->Lookup("clientContext"));
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if (clientContext == nullptr)
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{
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throw Exception::CreateException(E_UNEXPECTED, "No clientContext");
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}
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clientContext->Send_Click(sender, e, input);
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}
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catch (Exception^ ex)
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{
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_notify->NotifyFromAsyncThread(
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"Sending message failed with error: " + ex->Message,
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NotifyType::Error);
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}
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}
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void
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ClientControl::Exit_Click(
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Object^ sender,
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RoutedEventArgs^ e)
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{
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_mainPageUIElements->TalkGrid->Visibility = Xaml::Visibility::Collapsed;
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_mainPageUIElements->ThreadGrid->Visibility = Xaml::Visibility::Visible;
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}
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