openthread/src/core/common/timer.hpp

245 lines
6.6 KiB
C++

/*
* Copyright (c) 2016, The OpenThread Authors.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the copyright holder nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @file
* This file includes definitions for the multiplexed timer service.
*/
#ifndef TIMER_HPP_
#define TIMER_HPP_
#include <stddef.h>
#include <stdint.h>
#include <openthread-types.h>
#include <common/tasklet.hpp>
#include <platform/alarm.h>
namespace Thread {
class Timer;
/**
* @addtogroup core-timer
*
* @brief
* This module includes definitions for the multiplexed timer service.
*
* @{
*
*/
/**
* This class implements the timer scheduler.
*
*/
class TimerScheduler
{
friend class Timer;
public:
/**
* This constructor initializes the object.
*
*/
TimerScheduler(void);
/**
* This method adds a timer instance to the timer scheduler.
*
* @param[in] aTimer A reference to the timer instance.
*
*/
void Add(Timer &aTimer);
/**
* This method removes a timer instance to the timer scheduler.
*
* @param[in] aTimer A reference to the timer instance.
*
*/
void Remove(Timer &aTimer);
/**
* This method returns whether or not the timer instance is already added.
*
* @retval TRUE If the timer instance is already added.
* @retval FALSE If the timer instance is not added.
*
*/
bool IsAdded(const Timer &aTimer);
/**
* This method processes all running timers.
*
* @param[in] aContext A pointer to arbitrary context information.
*
*/
void FireTimers(void);
private:
void SetAlarm(void);
/**
* This method compares two timers and returns a value to indicate
* which timer will fire earlier.
*
* @param[in] aTimerA The first timer for comparison.
* @param[in] aTimerB The second timer for comparison.
*
* @returns true if aTimerA will fire before aTimerB.
* @returns false if aTimerA will fire at the same time or after aTimerB.
*/
static bool TimerCompare(const Timer &aTimerA, const Timer &aTimerB);
Timer *mHead;
};
/**
* This class implements a timer.
*
*/
class Timer
{
friend class TimerScheduler;
public:
/**
* This function pointer is called when the timer expires.
*
* @param[in] aContext A pointer to arbitrary context information.
*/
typedef void (*Handler)(void *aContext);
/**
* This constructor creates a timer instance.
*
* @param[in] aScheduler A refrence to the timer scheduler.
* @param[in] aHandler A pointer to a function that is called when the timer expires.
* @param[in] aContext A pointer to arbitrary context information.
*
*/
Timer(TimerScheduler &aScheduler, Handler aHandler, void *aContext):
mScheduler(aScheduler),
mHandler(aHandler),
mContext(aContext),
mT0(0),
mDt(0),
mNext(NULL) {
}
/**
* This method returns the start time in milliseconds for the timer.
*
* @returns The start time in milliseconds.
*
*/
uint32_t Gett0(void) const { return mT0; }
/**
* This method returns the delta time in milliseconds for the timer.
*
* @returns The delta time.
*
*/
uint32_t Getdt(void) const { return mDt; }
/**
* This method indicates whether or not the timer instance is running.
*
* @retval TRUE If the timer is running.
* @retval FALSE If the timer is not running.
*/
bool IsRunning(void) const { return mScheduler.IsAdded(*this); }
/**
* This method schedules the timer to fire a @p dt milliseconds from now.
*
* @param[in] aDt The expire time in milliseconds from now.
*/
void Start(uint32_t aDt) { StartAt(GetNow(), aDt); }
/**
* This method schedules the timer to fire at @p dt milliseconds from @p t0.
*
* @param[in] aT0 The start time in milliseconds.
* @param[in] aDt The expire time in milliseconds from @p t0.
*/
void StartAt(uint32_t aT0, uint32_t aDt) { mT0 = aT0; mDt = aDt; mScheduler.Add(*this); }
/**
* This method stops the timer.
*
*/
void Stop(void) { mScheduler.Remove(*this); }
/**
* This static method returns the current time in milliseconds.
*
* @returns The current time in milliseconds.
*
*/
static uint32_t GetNow(void) { return otPlatAlarmGetNow(); }
/**
* This static method returns the number of milliseconds given seconds.
*
* @returns The number of milliseconds.
*
*/
static uint32_t SecToMsec(uint32_t aSeconds) { return aSeconds * 1000u; }
/**
* This static method returns the number of seconds given milliseconds.
*
* @returns The number of seconds.
*
*/
static uint32_t MsecToSec(uint32_t aMilliseconds) { return aMilliseconds / 1000u; }
private:
void Fired(void) { mHandler(mContext); }
TimerScheduler &mScheduler;
Handler mHandler;
void *mContext;
uint32_t mT0;
uint32_t mDt;
Timer *mNext;
};
/**
* @}
*
*/
} // namespace Thread
#endif // TIMER_HPP_