hal_ti/simplelink/kernel/zephyr/dpl/QueueP_zephyr.c

200 lines
4.3 KiB
C

/*
* Copyright (c) 2017, Texas Instruments Incorporated
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of Texas Instruments Incorporated nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* ======== QueueP_zephyr.c ========
*/
#include <ti/drivers/dpl/HwiP.h>
#include "QueueP.h"
/*
* ======== QueueP_init ========
*/
void QueueP_init(QueueP_Obj *obj)
{
obj->elem.next = obj->elem.prev = &(obj->elem);
}
/*
* ======== QueueP_empty ========
*/
bool QueueP_empty(QueueP_Obj *obj)
{
return (obj->elem.next == &(obj->elem));
}
/*
* ======== QueueP_get ========
*/
uintptr_t QueueP_get(QueueP_Obj *obj)
{
QueueP_Elem *elem;
uintptr_t key;
key = HwiP_disable();
elem = obj->elem.next;
obj->elem.next = elem->next;
elem->next->prev = &(obj->elem);
HwiP_restore(key);
return ((uintptr_t)elem);
}
/*
* ======== QueueP_getTail ========
*/
uintptr_t QueueP_getTail(QueueP_Obj *obj)
{
QueueP_Elem *elem;
uintptr_t key;
key = HwiP_disable();
elem = obj->elem.prev;
obj->elem.prev = elem->prev;
elem->prev->next = &(obj->elem);
HwiP_restore(key);
return ((uintptr_t)elem);
}
/*
* ======== QueueP_head ========
*/
uintptr_t QueueP_head(QueueP_Obj *obj)
{
return ((uintptr_t)(obj->elem.next));
}
/*
* ======== elemClear ========
*/
void QueueP_elemClear(QueueP_Elem *qelem)
{
qelem->next = qelem->prev = qelem;
}
/*
* ======== insert ========
*/
void QueueP_insert(QueueP_Elem *qelem, QueueP_Elem *elem)
{
QueueP_put((QueueP_Obj *)qelem, elem);
}
/*
* ======== next ========
*/
uintptr_t QueueP_next(QueueP_Elem *qelem)
{
return ((uintptr_t)qelem->next);
}
/*
* ======== QueueP_prev ========
*/
uintptr_t QueueP_prev(QueueP_Elem *qelem)
{
return ((uintptr_t)qelem->prev);
}
/*
* ======== QueueP_put ========
*/
void QueueP_put(QueueP_Obj *obj, QueueP_Elem *elem)
{
uintptr_t key;
key = HwiP_disable();
elem->next = &(obj->elem);
elem->prev = obj->elem.prev;
obj->elem.prev->next = elem;
obj->elem.prev = elem;
HwiP_restore(key);
}
/*
* ======== QueueP_putHead ========
*/
void QueueP_putHead(QueueP_Obj *obj, QueueP_Elem *elem)
{
uintptr_t key;
key = HwiP_disable();
elem->prev = &(obj->elem);
elem->next = obj->elem.next;
obj->elem.next->prev = elem;
obj->elem.next = elem;
HwiP_restore(key);
}
/*
* ======== QueueP_remove ========
*/
void QueueP_remove(QueueP_Elem *qelem)
{
#if defined(__IAR_SYSTEMS_ICC__)
QueueP_Elem *temp;
temp = qelem->next;
qelem->prev->next = temp;
temp = qelem->prev;
qelem->next->prev = temp;
#else
qelem->prev->next = qelem->next;
qelem->next->prev = qelem->prev;
#endif
}
/*
* ======== isQueued ========
*/
bool QueueP_isQueued(QueueP_Elem *qelem)
{
if ((qelem->prev == qelem) && (qelem->next == qelem)) {
return (false);
}
else {
return (true);
}
}