redis/src/ae.h

116 lines
4.0 KiB
C

/* A simple event-driven programming library. Originally I wrote this code
* for the Jim's event-loop (Jim is a Tcl interpreter) but later translated
* it in form of a library for easy reuse.
*
* Copyright (c) 2006-Present, Redis Ltd.
* All rights reserved.
*
* Licensed under your choice of the Redis Source Available License 2.0
* (RSALv2) or the Server Side Public License v1 (SSPLv1).
*/
#ifndef __AE_H__
#define __AE_H__
#include "monotonic.h"
#define AE_OK 0
#define AE_ERR -1
#define AE_NONE 0 /* No events registered. */
#define AE_READABLE 1 /* Fire when descriptor is readable. */
#define AE_WRITABLE 2 /* Fire when descriptor is writable. */
#define AE_BARRIER 4 /* With WRITABLE, never fire the event if the
READABLE event already fired in the same event
loop iteration. Useful when you want to persist
things to disk before sending replies, and want
to do that in a group fashion. */
#define AE_FILE_EVENTS (1<<0)
#define AE_TIME_EVENTS (1<<1)
#define AE_ALL_EVENTS (AE_FILE_EVENTS|AE_TIME_EVENTS)
#define AE_DONT_WAIT (1<<2)
#define AE_CALL_BEFORE_SLEEP (1<<3)
#define AE_CALL_AFTER_SLEEP (1<<4)
#define AE_NOMORE -1
#define AE_DELETED_EVENT_ID -1
/* Macros */
#define AE_NOTUSED(V) ((void) V)
struct aeEventLoop;
/* Types and data structures */
typedef void aeFileProc(struct aeEventLoop *eventLoop, int fd, void *clientData, int mask);
typedef int aeTimeProc(struct aeEventLoop *eventLoop, long long id, void *clientData);
typedef void aeEventFinalizerProc(struct aeEventLoop *eventLoop, void *clientData);
typedef void aeBeforeSleepProc(struct aeEventLoop *eventLoop);
/* File event structure */
typedef struct aeFileEvent {
int mask; /* one of AE_(READABLE|WRITABLE|BARRIER) */
aeFileProc *rfileProc;
aeFileProc *wfileProc;
void *clientData;
} aeFileEvent;
/* Time event structure */
typedef struct aeTimeEvent {
long long id; /* time event identifier. */
monotime when;
aeTimeProc *timeProc;
aeEventFinalizerProc *finalizerProc;
void *clientData;
struct aeTimeEvent *prev;
struct aeTimeEvent *next;
int refcount; /* refcount to prevent timer events from being
* freed in recursive time event calls. */
} aeTimeEvent;
/* A fired event */
typedef struct aeFiredEvent {
int fd;
int mask;
} aeFiredEvent;
/* State of an event based program */
typedef struct aeEventLoop {
int maxfd; /* highest file descriptor currently registered */
int setsize; /* max number of file descriptors tracked */
long long timeEventNextId;
aeFileEvent *events; /* Registered events */
aeFiredEvent *fired; /* Fired events */
aeTimeEvent *timeEventHead;
int stop;
void *apidata; /* This is used for polling API specific data */
aeBeforeSleepProc *beforesleep;
aeBeforeSleepProc *aftersleep;
int flags;
} aeEventLoop;
/* Prototypes */
aeEventLoop *aeCreateEventLoop(int setsize);
void aeDeleteEventLoop(aeEventLoop *eventLoop);
void aeStop(aeEventLoop *eventLoop);
int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask,
aeFileProc *proc, void *clientData);
void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask);
int aeGetFileEvents(aeEventLoop *eventLoop, int fd);
void *aeGetFileClientData(aeEventLoop *eventLoop, int fd);
long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds,
aeTimeProc *proc, void *clientData,
aeEventFinalizerProc *finalizerProc);
int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id);
int aeProcessEvents(aeEventLoop *eventLoop, int flags);
int aeWait(int fd, int mask, long long milliseconds);
void aeMain(aeEventLoop *eventLoop);
char *aeGetApiName(void);
void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep);
void aeSetAfterSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *aftersleep);
int aeGetSetSize(aeEventLoop *eventLoop);
int aeResizeSetSize(aeEventLoop *eventLoop, int setsize);
void aeSetDontWait(aeEventLoop *eventLoop, int noWait);
#endif