Minor typo change
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@ -85,7 +85,7 @@ void lolwutCommand(client *c) {
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}
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/* ========================== LOLWUT Canvase ===============================
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* Many LOWUT versions will likely print some computer art to the screen.
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* Many LOLWUT versions will likely print some computer art to the screen.
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* This is the case with LOLWUT 5 and LOLWUT 6, so here there is a generic
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* canvas implementation that can be reused. */
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@ -106,7 +106,7 @@ void lwFreeCanvas(lwCanvas *canvas) {
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}
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/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
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* dot will be displyed, and 1 means dot will be displayed.
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* dot will be displayed, and 1 means dot will be displayed.
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* Coordinates are arranged so that left-top corner is 0,0. You can write
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* out of the size of the canvas without issues. */
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void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
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