Security: fix Lua struct package offset handling.

After the first fix to the struct package I found another similar
problem, which is fixed by this patch. It could be reproduced easily by
running the following script:

    return struct.unpack('f', "xxxxxxxxxxxxx",-3)

The above will access bytes before the 'data' pointer.
This commit is contained in:
antirez 2018-05-15 13:13:49 +02:00
parent 3dcf42697b
commit 299d5a4b2c
1 changed files with 6 additions and 2 deletions

View File

@ -293,14 +293,18 @@ static int b_unpack (lua_State *L) {
const char *fmt = luaL_checkstring(L, 1);
size_t ld;
const char *data = luaL_checklstring(L, 2, &ld);
size_t pos = luaL_optinteger(L, 3, 1) - 1;
size_t pos = luaL_optinteger(L, 3, 1);
luaL_argcheck(L, pos > 0, 3, "offset must be 1 or greater");
pos--; /* Lua indexes are 1-based, but here we want 0-based for C
* pointer math. */
int n = 0; /* number of results */
defaultoptions(&h);
while (*fmt) {
int opt = *fmt++;
size_t size = optsize(L, opt, &fmt);
pos += gettoalign(pos, &h, opt, size);
luaL_argcheck(L, pos+size <= ld, 2, "data string too short");
luaL_argcheck(L, size <= ld && pos <= ld - size,
2, "data string too short");
/* stack space for item + next position */
luaL_checkstack(L, 2, "too many results");
switch (opt) {