Added comments about the compression algorithm as requested by Tom

Jan
This commit is contained in:
Jan Wieck 2000-07-06 21:02:07 +00:00
parent 43f6ab8654
commit b027ad9a7a
1 changed files with 58 additions and 4 deletions

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@ -1,7 +1,7 @@
/* ----------
* pg_lzcompress.c -
*
* $Header: /cvsroot/pgsql/src/backend/utils/adt/pg_lzcompress.c,v 1.6 2000/07/03 23:09:52 wieck Exp $
* $Header: /cvsroot/pgsql/src/backend/utils/adt/pg_lzcompress.c,v 1.7 2000/07/06 21:02:07 wieck Exp $
*
* This is an implementation of LZ compression for PostgreSQL.
* It uses a simple history table and generates 2-3 byte tags
@ -46,7 +46,7 @@
* The return value is the size of bytes written to buff.
* Obviously the same as PGLZ_RAW_SIZE() returns.
*
* The compression algorithm and internal data format:
* The decompression algorithm and internal data format:
*
* PGLZ_Header is defined as
*
@ -57,8 +57,8 @@
*
* The header is followed by the compressed data itself.
*
* The algorithm is easiest explained by describing the process
* of decompression.
* The data representation is easiest explained by describing
* the process of decompression.
*
* If varsize == rawsize + sizeof(PGLZ_Header), then the data
* is stored uncompressed as plain bytes. Thus, the decompressor
@ -108,6 +108,60 @@
* and end up with a total compression rate of 96%, what's still
* worth a Whow.
*
* The compression algorithm
*
* The following uses numbers used in the default strategy.
*
* The compressor works best for attributes of a size between
* 1K and 1M. For smaller items there's not that much chance of
* redundancy in the character sequence (except for large areas
* of identical bytes like trailing spaces) and for bigger ones
* the allocation of the history table is expensive (it needs
* 8 times the size of the input!).
*
* The compressor creates a table for 8192 lists of positions.
* For each input position (except the last 3), a hash key is
* built from the 4 next input bytes and the posiiton remembered
* in the appropriate list. Thus, the table points to linked
* lists of likely to be at least in the first 4 characters
* matching strings. This is done on the fly while the input
* is compressed into the output area.
*
* For each byte in the input, it's hash key (built from this
* byte and the next 3) is used to find the appropriate list
* in the table. The lists remember the positions of all bytes
* that had the same hash key in the past in increasing backward
* offset order. Now for all entries in the used lists, the
* match length is computed by comparing the characters from the
* entries position with the characters from the actual input
* position.
*
* The compressor starts with a so called "good_match" of 128.
* It is a "prefer speed against compression ratio" optimizer.
* So if the first entry looked at already has 128 or more
* matching characters, the lookup stops and that position is
* used for the next tag in the output.
*
* For each subsequent entry in the history list, the "good_match"
* is lowered by 10%. So the compressor will be more happy with
* short matches the farer it has to go back in the history.
* Another "speed against ratio" preference characteristic of
* the algorithm.
*
* Thus there are 3 stop conditions for the lookup of matches:
*
* - a match >= good_match is found
* - there are no more history entries to look at
* - the next history entry is already too far back
* to be coded into a tag.
*
* Finally the match algorithm checks that at least a match
* of 3 or more bytes has been found, because thats the smallest
* amount of copy information to code into a tag. If so, a tag
* is omitted and all the input bytes covered by that are just
* scanned for the history add's, otherwise a literal character
* is omitted and only his history entry added.
*
* Acknowledgements:
*
* Many thanks to Adisak Pochanayon, who's article about SLZ