Allocate freechunks bitmap as part of SlabContext

The bitmap used by SlabCheck to cross-check free chunks in a block used
to be allocated for each SlabCheck call, and was never freed. The memory
leak could be fixed by simply adding a pfree call, but it's actually a
bad idea to do any allocations in SlabCheck at all as it assumes the
state of the memory management as a whole is sane.

So instead we allocate the bitmap as part of SlabContext, which means
we don't need to do any allocations in SlabCheck and the bitmap goes
away together with the SlabContext.

Backpatch to 10, where the Slab context was introduced.

Author: Tomas Vondra
Reported-by: Andres Freund
Reviewed-by: Tom Lane
Backpatch-through: 10
Discussion: https://www.postgresql.org/message-id/20200116044119.g45f7pmgz4jmodxj%40alap3.anarazel.de
This commit is contained in:
Tomas Vondra 2020-01-17 14:06:28 +01:00
parent 4b0e0f67f2
commit 543852fd8b
1 changed files with 21 additions and 7 deletions

View File

@ -70,6 +70,9 @@ typedef struct SlabContext
int chunksPerBlock; /* number of chunks per block */
int minFreeChunks; /* min number of free chunks in any block */
int nblocks; /* number of blocks allocated */
#ifdef MEMORY_CONTEXT_CHECKING
bool *freechunks; /* bitmap of free chunks in a block */
#endif
/* blocks with free space, grouped by number of free chunks: */
dlist_head freelist[FLEXIBLE_ARRAY_MEMBER];
} SlabContext;
@ -229,6 +232,15 @@ SlabContextCreate(MemoryContext parent,
/* Size of the memory context header */
headerSize = offsetof(SlabContext, freelist) + freelistSize;
#ifdef MEMORY_CONTEXT_CHECKING
/*
* With memory checking, we need to allocate extra space for the bitmap
* of free chunks. The bitmap is an array of bools, so we don't need to
* worry about alignment.
*/
headerSize += chunksPerBlock * sizeof(bool);
#endif
slab = (SlabContext *) malloc(headerSize);
if (slab == NULL)
{
@ -258,6 +270,12 @@ SlabContextCreate(MemoryContext parent,
for (i = 0; i < (slab->chunksPerBlock + 1); i++)
dlist_init(&slab->freelist[i]);
#ifdef MEMORY_CONTEXT_CHECKING
/* set the freechunks pointer right after the freelists array */
slab->freechunks
= (bool *) slab + offsetof(SlabContext, freelist) + freelistSize;
#endif
/* Finally, do the type-independent part of context creation */
MemoryContextCreate((MemoryContext) slab,
T_SlabContext,
@ -701,14 +719,10 @@ SlabCheck(MemoryContext context)
int i;
SlabContext *slab = castNode(SlabContext, context);
const char *name = slab->header.name;
char *freechunks;
Assert(slab);
Assert(slab->chunksPerBlock > 0);
/* bitmap of free chunks on a block */
freechunks = palloc(slab->chunksPerBlock * sizeof(bool));
/* walk all the freelists */
for (i = 0; i <= slab->chunksPerBlock; i++)
{
@ -731,7 +745,7 @@ SlabCheck(MemoryContext context)
name, block->nfree, block, i);
/* reset the bitmap of free chunks for this block */
memset(freechunks, 0, (slab->chunksPerBlock * sizeof(bool)));
memset(slab->freechunks, 0, (slab->chunksPerBlock * sizeof(bool)));
idx = block->firstFreeChunk;
/*
@ -748,7 +762,7 @@ SlabCheck(MemoryContext context)
/* count the chunk as free, add it to the bitmap */
nfree++;
freechunks[idx] = true;
slab->freechunks[idx] = true;
/* read index of the next free chunk */
chunk = SlabBlockGetChunk(slab, block, idx);
@ -759,7 +773,7 @@ SlabCheck(MemoryContext context)
for (j = 0; j < slab->chunksPerBlock; j++)
{
/* non-zero bit in the bitmap means chunk the chunk is used */
if (!freechunks[j])
if (!slab->freechunks[j])
{
SlabChunk *chunk = SlabBlockGetChunk(slab, block, j);