Fix silly initializations (cosmetic only).

Initializing a pointer to "false" isn't per project style,
and reportedly some compilers warn about it (though I've
not seen any such warnings in the buildfarm).

Seems to have come in with commit ff11e7f4b, so back-patch
to v12 where that was added.

Didier Gautheron

Discussion: https://postgr.es/m/CAJRYxu+XQuM0qnSqt1Ujztu6fBPzMMAT3VEn6W32rgKG6A2Fsw@mail.gmail.com
This commit is contained in:
Tom Lane 2019-11-13 15:26:54 -05:00
parent 7bf40ea0d0
commit 0cafdd03a8
1 changed files with 2 additions and 2 deletions

View File

@ -2533,7 +2533,7 @@ ExecBRInsertTriggers(EState *estate, ResultRelInfo *relinfo,
TupleTableSlot *slot)
{
TriggerDesc *trigdesc = relinfo->ri_TrigDesc;
HeapTuple newtuple = false;
HeapTuple newtuple = NULL;
bool should_free;
TriggerData LocTriggerData;
int i;
@ -3178,7 +3178,7 @@ ExecIRUpdateTriggers(EState *estate, ResultRelInfo *relinfo,
{
TriggerDesc *trigdesc = relinfo->ri_TrigDesc;
TupleTableSlot *oldslot = ExecGetTriggerOldSlot(estate, relinfo);
HeapTuple newtuple = false;
HeapTuple newtuple = NULL;
bool should_free;
TriggerData LocTriggerData;
int i;