1386 lines
40 KiB
PHP
1386 lines
40 KiB
PHP
<?php
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/*
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* Copyright 2010 Google Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations under
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* the License.
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*/
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/**
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* Service definition for GamesManagement (v1management).
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*
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* <p>
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* The Management API for Google Play Game Services.</p>
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*
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* <p>
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* For more information about this service, see the API
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* <a href="https://developers.google.com/games/services" target="_blank">Documentation</a>
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* </p>
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*
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* @author Google, Inc.
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*/
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class Google_Service_GamesManagement extends Google_Service
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{
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/** Share your Google+ profile information and view and manage your game activity. */
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const GAMES =
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"https://www.googleapis.com/auth/games";
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/** Know your basic profile info and list of people in your circles.. */
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const PLUS_LOGIN =
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"https://www.googleapis.com/auth/plus.login";
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public $achievements;
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public $applications;
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public $events;
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public $players;
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public $quests;
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public $rooms;
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public $scores;
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public $turnBasedMatches;
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/**
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* Constructs the internal representation of the GamesManagement service.
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*
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* @param Google_Client $client
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*/
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public function __construct(Google_Client $client)
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{
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parent::__construct($client);
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$this->servicePath = 'games/v1management/';
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$this->version = 'v1management';
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$this->serviceName = 'gamesManagement';
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$this->achievements = new Google_Service_GamesManagement_Achievements_Resource(
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$this,
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$this->serviceName,
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'achievements',
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array(
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'methods' => array(
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'reset' => array(
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'path' => 'achievements/{achievementId}/reset',
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'httpMethod' => 'POST',
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'parameters' => array(
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'achievementId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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),
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),'resetAll' => array(
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'path' => 'achievements/reset',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),'resetAllForAllPlayers' => array(
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'path' => 'achievements/resetAllForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),'resetForAllPlayers' => array(
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'path' => 'achievements/{achievementId}/resetForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(
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'achievementId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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),
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),'resetMultipleForAllPlayers' => array(
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'path' => 'achievements/resetMultipleForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),
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)
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)
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);
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$this->applications = new Google_Service_GamesManagement_Applications_Resource(
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$this,
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$this->serviceName,
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'applications',
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array(
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'methods' => array(
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'listHidden' => array(
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'path' => 'applications/{applicationId}/players/hidden',
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'httpMethod' => 'GET',
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'parameters' => array(
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'applicationId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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'pageToken' => array(
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'location' => 'query',
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'type' => 'string',
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),
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'maxResults' => array(
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'location' => 'query',
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'type' => 'integer',
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),
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),
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),
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)
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)
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);
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$this->events = new Google_Service_GamesManagement_Events_Resource(
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$this,
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$this->serviceName,
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'events',
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array(
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'methods' => array(
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'reset' => array(
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'path' => 'events/{eventId}/reset',
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'httpMethod' => 'POST',
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'parameters' => array(
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'eventId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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),
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),'resetAll' => array(
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'path' => 'events/reset',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),'resetAllForAllPlayers' => array(
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'path' => 'events/resetAllForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),'resetForAllPlayers' => array(
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'path' => 'events/{eventId}/resetForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(
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'eventId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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),
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),'resetMultipleForAllPlayers' => array(
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'path' => 'events/resetMultipleForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),
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)
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)
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);
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$this->players = new Google_Service_GamesManagement_Players_Resource(
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$this,
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$this->serviceName,
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'players',
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array(
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'methods' => array(
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'hide' => array(
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'path' => 'applications/{applicationId}/players/hidden/{playerId}',
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'httpMethod' => 'POST',
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'parameters' => array(
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'applicationId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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'playerId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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),
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),'unhide' => array(
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'path' => 'applications/{applicationId}/players/hidden/{playerId}',
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'httpMethod' => 'DELETE',
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'parameters' => array(
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'applicationId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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'playerId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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),
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),
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)
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)
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);
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$this->quests = new Google_Service_GamesManagement_Quests_Resource(
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$this,
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$this->serviceName,
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'quests',
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array(
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'methods' => array(
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'reset' => array(
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'path' => 'quests/{questId}/reset',
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'httpMethod' => 'POST',
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'parameters' => array(
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'questId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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),
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),'resetAll' => array(
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'path' => 'quests/reset',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),'resetAllForAllPlayers' => array(
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'path' => 'quests/resetAllForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),'resetForAllPlayers' => array(
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'path' => 'quests/{questId}/resetForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(
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'questId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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),
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),'resetMultipleForAllPlayers' => array(
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'path' => 'quests/resetMultipleForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),
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)
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)
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);
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$this->rooms = new Google_Service_GamesManagement_Rooms_Resource(
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$this,
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$this->serviceName,
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'rooms',
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array(
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'methods' => array(
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'reset' => array(
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'path' => 'rooms/reset',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),'resetForAllPlayers' => array(
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'path' => 'rooms/resetForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),
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)
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)
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);
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$this->scores = new Google_Service_GamesManagement_Scores_Resource(
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$this,
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$this->serviceName,
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'scores',
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array(
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'methods' => array(
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'reset' => array(
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'path' => 'leaderboards/{leaderboardId}/scores/reset',
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'httpMethod' => 'POST',
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'parameters' => array(
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'leaderboardId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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),
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),'resetAll' => array(
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'path' => 'scores/reset',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),'resetAllForAllPlayers' => array(
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'path' => 'scores/resetAllForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),'resetForAllPlayers' => array(
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'path' => 'leaderboards/{leaderboardId}/scores/resetForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(
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'leaderboardId' => array(
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'location' => 'path',
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'type' => 'string',
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'required' => true,
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),
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),
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),'resetMultipleForAllPlayers' => array(
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'path' => 'scores/resetMultipleForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),
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)
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)
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);
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$this->turnBasedMatches = new Google_Service_GamesManagement_TurnBasedMatches_Resource(
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$this,
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$this->serviceName,
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'turnBasedMatches',
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array(
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'methods' => array(
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'reset' => array(
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'path' => 'turnbasedmatches/reset',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),'resetForAllPlayers' => array(
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'path' => 'turnbasedmatches/resetForAllPlayers',
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'httpMethod' => 'POST',
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'parameters' => array(),
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),
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)
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)
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);
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}
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}
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/**
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* The "achievements" collection of methods.
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* Typical usage is:
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* <code>
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* $gamesManagementService = new Google_Service_GamesManagement(...);
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* $achievements = $gamesManagementService->achievements;
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* </code>
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*/
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class Google_Service_GamesManagement_Achievements_Resource extends Google_Service_Resource
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{
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/**
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* Resets the achievement with the given ID for the currently authenticated
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* player. This method is only accessible to whitelisted tester accounts for
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* your application. (achievements.reset)
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*
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* @param string $achievementId The ID of the achievement used by this method.
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* @param array $optParams Optional parameters.
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* @return Google_Service_GamesManagement_AchievementResetResponse
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*/
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public function reset($achievementId, $optParams = array())
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{
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$params = array('achievementId' => $achievementId);
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$params = array_merge($params, $optParams);
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return $this->call('reset', array($params), "Google_Service_GamesManagement_AchievementResetResponse");
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}
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/**
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* Resets all achievements for the currently authenticated player for your
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* application. This method is only accessible to whitelisted tester accounts
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* for your application. (achievements.resetAll)
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*
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* @param array $optParams Optional parameters.
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* @return Google_Service_GamesManagement_AchievementResetAllResponse
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*/
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public function resetAll($optParams = array())
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{
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$params = array();
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$params = array_merge($params, $optParams);
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return $this->call('resetAll', array($params), "Google_Service_GamesManagement_AchievementResetAllResponse");
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}
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/**
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* Resets all draft achievements for all players. This method is only available
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* to user accounts for your developer console.
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* (achievements.resetAllForAllPlayers)
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*
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* @param array $optParams Optional parameters.
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*/
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public function resetAllForAllPlayers($optParams = array())
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{
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$params = array();
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$params = array_merge($params, $optParams);
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return $this->call('resetAllForAllPlayers', array($params));
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}
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/**
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* Resets the achievement with the given ID for all players. This method is only
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* available to user accounts for your developer console. Only draft
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* achievements can be reset. (achievements.resetForAllPlayers)
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*
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* @param string $achievementId The ID of the achievement used by this method.
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* @param array $optParams Optional parameters.
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*/
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public function resetForAllPlayers($achievementId, $optParams = array())
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{
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$params = array('achievementId' => $achievementId);
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$params = array_merge($params, $optParams);
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return $this->call('resetForAllPlayers', array($params));
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}
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/**
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* Resets achievements with the given IDs for all players. This method is only
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* available to user accounts for your developer console. Only draft
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* achievements may be reset. (achievements.resetMultipleForAllPlayers)
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*
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* @param Google_AchievementResetMultipleForAllRequest $postBody
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* @param array $optParams Optional parameters.
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*/
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public function resetMultipleForAllPlayers(Google_Service_GamesManagement_AchievementResetMultipleForAllRequest $postBody, $optParams = array())
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{
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$params = array('postBody' => $postBody);
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$params = array_merge($params, $optParams);
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return $this->call('resetMultipleForAllPlayers', array($params));
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}
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}
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/**
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* The "applications" collection of methods.
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* Typical usage is:
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* <code>
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* $gamesManagementService = new Google_Service_GamesManagement(...);
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* $applications = $gamesManagementService->applications;
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* </code>
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*/
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class Google_Service_GamesManagement_Applications_Resource extends Google_Service_Resource
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{
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/**
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* Get the list of players hidden from the given application. This method is
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* only available to user accounts for your developer console.
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* (applications.listHidden)
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*
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* @param string $applicationId The application ID from the Google Play
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* developer console.
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* @param array $optParams Optional parameters.
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*
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* @opt_param string pageToken The token returned by the previous request.
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* @opt_param int maxResults The maximum number of player resources to return in
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* the response, used for paging. For any response, the actual number of player
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* resources returned may be less than the specified maxResults.
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* @return Google_Service_GamesManagement_HiddenPlayerList
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*/
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public function listHidden($applicationId, $optParams = array())
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{
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$params = array('applicationId' => $applicationId);
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$params = array_merge($params, $optParams);
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return $this->call('listHidden', array($params), "Google_Service_GamesManagement_HiddenPlayerList");
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}
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}
|
|
|
|
/**
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* The "events" collection of methods.
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|
* Typical usage is:
|
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* <code>
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* $gamesManagementService = new Google_Service_GamesManagement(...);
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* $events = $gamesManagementService->events;
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* </code>
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*/
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class Google_Service_GamesManagement_Events_Resource extends Google_Service_Resource
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{
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|
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/**
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* Resets all player progress on the event with the given ID for the currently
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* authenticated player. This method is only accessible to whitelisted tester
|
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* accounts for your application. All quests for this player that use the event
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* will also be reset. (events.reset)
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|
*
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* @param string $eventId The ID of the event.
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
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public function reset($eventId, $optParams = array())
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{
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$params = array('eventId' => $eventId);
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$params = array_merge($params, $optParams);
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return $this->call('reset', array($params));
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|
}
|
|
|
|
/**
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|
* Resets all player progress on all events for the currently authenticated
|
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* player. This method is only accessible to whitelisted tester accounts for
|
|
* your application. All quests for this player will also be reset.
|
|
* (events.resetAll)
|
|
*
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|
* @param array $optParams Optional parameters.
|
|
*/
|
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public function resetAll($optParams = array())
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|
{
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$params = array();
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$params = array_merge($params, $optParams);
|
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return $this->call('resetAll', array($params));
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|
}
|
|
|
|
/**
|
|
* Resets all draft events for all players. This method is only available to
|
|
* user accounts for your developer console. All quests that use any of these
|
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* events will also be reset. (events.resetAllForAllPlayers)
|
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*
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|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetAllForAllPlayers($optParams = array())
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{
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$params = array();
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$params = array_merge($params, $optParams);
|
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return $this->call('resetAllForAllPlayers', array($params));
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}
|
|
|
|
/**
|
|
* Resets the event with the given ID for all players. This method is only
|
|
* available to user accounts for your developer console. Only draft events can
|
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* be reset. All quests that use the event will also be reset.
|
|
* (events.resetForAllPlayers)
|
|
*
|
|
* @param string $eventId The ID of the event.
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetForAllPlayers($eventId, $optParams = array())
|
|
{
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$params = array('eventId' => $eventId);
|
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$params = array_merge($params, $optParams);
|
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return $this->call('resetForAllPlayers', array($params));
|
|
}
|
|
|
|
/**
|
|
* Resets events with the given IDs for all players. This method is only
|
|
* available to user accounts for your developer console. Only draft events may
|
|
* be reset. All quests that use any of the events will also be reset.
|
|
* (events.resetMultipleForAllPlayers)
|
|
*
|
|
* @param Google_EventsResetMultipleForAllRequest $postBody
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetMultipleForAllPlayers(Google_Service_GamesManagement_EventsResetMultipleForAllRequest $postBody, $optParams = array())
|
|
{
|
|
$params = array('postBody' => $postBody);
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetMultipleForAllPlayers', array($params));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The "players" collection of methods.
|
|
* Typical usage is:
|
|
* <code>
|
|
* $gamesManagementService = new Google_Service_GamesManagement(...);
|
|
* $players = $gamesManagementService->players;
|
|
* </code>
|
|
*/
|
|
class Google_Service_GamesManagement_Players_Resource extends Google_Service_Resource
|
|
{
|
|
|
|
/**
|
|
* Hide the given player's leaderboard scores from the given application. This
|
|
* method is only available to user accounts for your developer console.
|
|
* (players.hide)
|
|
*
|
|
* @param string $applicationId The application ID from the Google Play
|
|
* developer console.
|
|
* @param string $playerId A player ID. A value of me may be used in place of
|
|
* the authenticated player's ID.
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function hide($applicationId, $playerId, $optParams = array())
|
|
{
|
|
$params = array('applicationId' => $applicationId, 'playerId' => $playerId);
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('hide', array($params));
|
|
}
|
|
|
|
/**
|
|
* Unhide the given player's leaderboard scores from the given application. This
|
|
* method is only available to user accounts for your developer console.
|
|
* (players.unhide)
|
|
*
|
|
* @param string $applicationId The application ID from the Google Play
|
|
* developer console.
|
|
* @param string $playerId A player ID. A value of me may be used in place of
|
|
* the authenticated player's ID.
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function unhide($applicationId, $playerId, $optParams = array())
|
|
{
|
|
$params = array('applicationId' => $applicationId, 'playerId' => $playerId);
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('unhide', array($params));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The "quests" collection of methods.
|
|
* Typical usage is:
|
|
* <code>
|
|
* $gamesManagementService = new Google_Service_GamesManagement(...);
|
|
* $quests = $gamesManagementService->quests;
|
|
* </code>
|
|
*/
|
|
class Google_Service_GamesManagement_Quests_Resource extends Google_Service_Resource
|
|
{
|
|
|
|
/**
|
|
* Resets all player progress on the quest with the given ID for the currently
|
|
* authenticated player. This method is only accessible to whitelisted tester
|
|
* accounts for your application. (quests.reset)
|
|
*
|
|
* @param string $questId The ID of the quest.
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function reset($questId, $optParams = array())
|
|
{
|
|
$params = array('questId' => $questId);
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('reset', array($params));
|
|
}
|
|
|
|
/**
|
|
* Resets all player progress on all quests for the currently authenticated
|
|
* player. This method is only accessible to whitelisted tester accounts for
|
|
* your application. (quests.resetAll)
|
|
*
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetAll($optParams = array())
|
|
{
|
|
$params = array();
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetAll', array($params));
|
|
}
|
|
|
|
/**
|
|
* Resets all draft quests for all players. This method is only available to
|
|
* user accounts for your developer console. (quests.resetAllForAllPlayers)
|
|
*
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetAllForAllPlayers($optParams = array())
|
|
{
|
|
$params = array();
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetAllForAllPlayers', array($params));
|
|
}
|
|
|
|
/**
|
|
* Resets all player progress on the quest with the given ID for all players.
|
|
* This method is only available to user accounts for your developer console.
|
|
* Only draft quests can be reset. (quests.resetForAllPlayers)
|
|
*
|
|
* @param string $questId The ID of the quest.
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetForAllPlayers($questId, $optParams = array())
|
|
{
|
|
$params = array('questId' => $questId);
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetForAllPlayers', array($params));
|
|
}
|
|
|
|
/**
|
|
* Resets quests with the given IDs for all players. This method is only
|
|
* available to user accounts for your developer console. Only draft quests may
|
|
* be reset. (quests.resetMultipleForAllPlayers)
|
|
*
|
|
* @param Google_QuestsResetMultipleForAllRequest $postBody
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetMultipleForAllPlayers(Google_Service_GamesManagement_QuestsResetMultipleForAllRequest $postBody, $optParams = array())
|
|
{
|
|
$params = array('postBody' => $postBody);
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetMultipleForAllPlayers', array($params));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The "rooms" collection of methods.
|
|
* Typical usage is:
|
|
* <code>
|
|
* $gamesManagementService = new Google_Service_GamesManagement(...);
|
|
* $rooms = $gamesManagementService->rooms;
|
|
* </code>
|
|
*/
|
|
class Google_Service_GamesManagement_Rooms_Resource extends Google_Service_Resource
|
|
{
|
|
|
|
/**
|
|
* Reset all rooms for the currently authenticated player for your application.
|
|
* This method is only accessible to whitelisted tester accounts for your
|
|
* application. (rooms.reset)
|
|
*
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function reset($optParams = array())
|
|
{
|
|
$params = array();
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('reset', array($params));
|
|
}
|
|
|
|
/**
|
|
* Deletes rooms where the only room participants are from whitelisted tester
|
|
* accounts for your application. This method is only available to user accounts
|
|
* for your developer console. (rooms.resetForAllPlayers)
|
|
*
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetForAllPlayers($optParams = array())
|
|
{
|
|
$params = array();
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetForAllPlayers', array($params));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The "scores" collection of methods.
|
|
* Typical usage is:
|
|
* <code>
|
|
* $gamesManagementService = new Google_Service_GamesManagement(...);
|
|
* $scores = $gamesManagementService->scores;
|
|
* </code>
|
|
*/
|
|
class Google_Service_GamesManagement_Scores_Resource extends Google_Service_Resource
|
|
{
|
|
|
|
/**
|
|
* Resets scores for the leaderboard with the given ID for the currently
|
|
* authenticated player. This method is only accessible to whitelisted tester
|
|
* accounts for your application. (scores.reset)
|
|
*
|
|
* @param string $leaderboardId The ID of the leaderboard.
|
|
* @param array $optParams Optional parameters.
|
|
* @return Google_Service_GamesManagement_PlayerScoreResetResponse
|
|
*/
|
|
public function reset($leaderboardId, $optParams = array())
|
|
{
|
|
$params = array('leaderboardId' => $leaderboardId);
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('reset', array($params), "Google_Service_GamesManagement_PlayerScoreResetResponse");
|
|
}
|
|
|
|
/**
|
|
* Resets all scores for all leaderboards for the currently authenticated
|
|
* players. This method is only accessible to whitelisted tester accounts for
|
|
* your application. (scores.resetAll)
|
|
*
|
|
* @param array $optParams Optional parameters.
|
|
* @return Google_Service_GamesManagement_PlayerScoreResetAllResponse
|
|
*/
|
|
public function resetAll($optParams = array())
|
|
{
|
|
$params = array();
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetAll', array($params), "Google_Service_GamesManagement_PlayerScoreResetAllResponse");
|
|
}
|
|
|
|
/**
|
|
* Resets scores for all draft leaderboards for all players. This method is only
|
|
* available to user accounts for your developer console.
|
|
* (scores.resetAllForAllPlayers)
|
|
*
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetAllForAllPlayers($optParams = array())
|
|
{
|
|
$params = array();
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetAllForAllPlayers', array($params));
|
|
}
|
|
|
|
/**
|
|
* Resets scores for the leaderboard with the given ID for all players. This
|
|
* method is only available to user accounts for your developer console. Only
|
|
* draft leaderboards can be reset. (scores.resetForAllPlayers)
|
|
*
|
|
* @param string $leaderboardId The ID of the leaderboard.
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetForAllPlayers($leaderboardId, $optParams = array())
|
|
{
|
|
$params = array('leaderboardId' => $leaderboardId);
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetForAllPlayers', array($params));
|
|
}
|
|
|
|
/**
|
|
* Resets scores for the leaderboards with the given IDs for all players. This
|
|
* method is only available to user accounts for your developer console. Only
|
|
* draft leaderboards may be reset. (scores.resetMultipleForAllPlayers)
|
|
*
|
|
* @param Google_ScoresResetMultipleForAllRequest $postBody
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetMultipleForAllPlayers(Google_Service_GamesManagement_ScoresResetMultipleForAllRequest $postBody, $optParams = array())
|
|
{
|
|
$params = array('postBody' => $postBody);
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetMultipleForAllPlayers', array($params));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The "turnBasedMatches" collection of methods.
|
|
* Typical usage is:
|
|
* <code>
|
|
* $gamesManagementService = new Google_Service_GamesManagement(...);
|
|
* $turnBasedMatches = $gamesManagementService->turnBasedMatches;
|
|
* </code>
|
|
*/
|
|
class Google_Service_GamesManagement_TurnBasedMatches_Resource extends Google_Service_Resource
|
|
{
|
|
|
|
/**
|
|
* Reset all turn-based match data for a user. This method is only accessible to
|
|
* whitelisted tester accounts for your application. (turnBasedMatches.reset)
|
|
*
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function reset($optParams = array())
|
|
{
|
|
$params = array();
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('reset', array($params));
|
|
}
|
|
|
|
/**
|
|
* Deletes turn-based matches where the only match participants are from
|
|
* whitelisted tester accounts for your application. This method is only
|
|
* available to user accounts for your developer console.
|
|
* (turnBasedMatches.resetForAllPlayers)
|
|
*
|
|
* @param array $optParams Optional parameters.
|
|
*/
|
|
public function resetForAllPlayers($optParams = array())
|
|
{
|
|
$params = array();
|
|
$params = array_merge($params, $optParams);
|
|
return $this->call('resetForAllPlayers', array($params));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
class Google_Service_GamesManagement_AchievementResetAllResponse extends Google_Collection
|
|
{
|
|
protected $collection_key = 'results';
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
public $kind;
|
|
protected $resultsType = 'Google_Service_GamesManagement_AchievementResetResponse';
|
|
protected $resultsDataType = 'array';
|
|
|
|
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
public function setResults($results)
|
|
{
|
|
$this->results = $results;
|
|
}
|
|
public function getResults()
|
|
{
|
|
return $this->results;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_AchievementResetMultipleForAllRequest extends Google_Collection
|
|
{
|
|
protected $collection_key = 'achievement_ids';
|
|
protected $internal_gapi_mappings = array(
|
|
"achievementIds" => "achievement_ids",
|
|
);
|
|
public $achievementIds;
|
|
public $kind;
|
|
|
|
|
|
public function setAchievementIds($achievementIds)
|
|
{
|
|
$this->achievementIds = $achievementIds;
|
|
}
|
|
public function getAchievementIds()
|
|
{
|
|
return $this->achievementIds;
|
|
}
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_AchievementResetResponse extends Google_Model
|
|
{
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
public $currentState;
|
|
public $definitionId;
|
|
public $kind;
|
|
public $updateOccurred;
|
|
|
|
|
|
public function setCurrentState($currentState)
|
|
{
|
|
$this->currentState = $currentState;
|
|
}
|
|
public function getCurrentState()
|
|
{
|
|
return $this->currentState;
|
|
}
|
|
public function setDefinitionId($definitionId)
|
|
{
|
|
$this->definitionId = $definitionId;
|
|
}
|
|
public function getDefinitionId()
|
|
{
|
|
return $this->definitionId;
|
|
}
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
public function setUpdateOccurred($updateOccurred)
|
|
{
|
|
$this->updateOccurred = $updateOccurred;
|
|
}
|
|
public function getUpdateOccurred()
|
|
{
|
|
return $this->updateOccurred;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_EventsResetMultipleForAllRequest extends Google_Collection
|
|
{
|
|
protected $collection_key = 'event_ids';
|
|
protected $internal_gapi_mappings = array(
|
|
"eventIds" => "event_ids",
|
|
);
|
|
public $eventIds;
|
|
public $kind;
|
|
|
|
|
|
public function setEventIds($eventIds)
|
|
{
|
|
$this->eventIds = $eventIds;
|
|
}
|
|
public function getEventIds()
|
|
{
|
|
return $this->eventIds;
|
|
}
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_GamesPlayedResource extends Google_Model
|
|
{
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
public $autoMatched;
|
|
public $timeMillis;
|
|
|
|
|
|
public function setAutoMatched($autoMatched)
|
|
{
|
|
$this->autoMatched = $autoMatched;
|
|
}
|
|
public function getAutoMatched()
|
|
{
|
|
return $this->autoMatched;
|
|
}
|
|
public function setTimeMillis($timeMillis)
|
|
{
|
|
$this->timeMillis = $timeMillis;
|
|
}
|
|
public function getTimeMillis()
|
|
{
|
|
return $this->timeMillis;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_GamesPlayerExperienceInfoResource extends Google_Model
|
|
{
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
public $currentExperiencePoints;
|
|
protected $currentLevelType = 'Google_Service_GamesManagement_GamesPlayerLevelResource';
|
|
protected $currentLevelDataType = '';
|
|
public $lastLevelUpTimestampMillis;
|
|
protected $nextLevelType = 'Google_Service_GamesManagement_GamesPlayerLevelResource';
|
|
protected $nextLevelDataType = '';
|
|
|
|
|
|
public function setCurrentExperiencePoints($currentExperiencePoints)
|
|
{
|
|
$this->currentExperiencePoints = $currentExperiencePoints;
|
|
}
|
|
public function getCurrentExperiencePoints()
|
|
{
|
|
return $this->currentExperiencePoints;
|
|
}
|
|
public function setCurrentLevel(Google_Service_GamesManagement_GamesPlayerLevelResource $currentLevel)
|
|
{
|
|
$this->currentLevel = $currentLevel;
|
|
}
|
|
public function getCurrentLevel()
|
|
{
|
|
return $this->currentLevel;
|
|
}
|
|
public function setLastLevelUpTimestampMillis($lastLevelUpTimestampMillis)
|
|
{
|
|
$this->lastLevelUpTimestampMillis = $lastLevelUpTimestampMillis;
|
|
}
|
|
public function getLastLevelUpTimestampMillis()
|
|
{
|
|
return $this->lastLevelUpTimestampMillis;
|
|
}
|
|
public function setNextLevel(Google_Service_GamesManagement_GamesPlayerLevelResource $nextLevel)
|
|
{
|
|
$this->nextLevel = $nextLevel;
|
|
}
|
|
public function getNextLevel()
|
|
{
|
|
return $this->nextLevel;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_GamesPlayerLevelResource extends Google_Model
|
|
{
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
public $level;
|
|
public $maxExperiencePoints;
|
|
public $minExperiencePoints;
|
|
|
|
|
|
public function setLevel($level)
|
|
{
|
|
$this->level = $level;
|
|
}
|
|
public function getLevel()
|
|
{
|
|
return $this->level;
|
|
}
|
|
public function setMaxExperiencePoints($maxExperiencePoints)
|
|
{
|
|
$this->maxExperiencePoints = $maxExperiencePoints;
|
|
}
|
|
public function getMaxExperiencePoints()
|
|
{
|
|
return $this->maxExperiencePoints;
|
|
}
|
|
public function setMinExperiencePoints($minExperiencePoints)
|
|
{
|
|
$this->minExperiencePoints = $minExperiencePoints;
|
|
}
|
|
public function getMinExperiencePoints()
|
|
{
|
|
return $this->minExperiencePoints;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_HiddenPlayer extends Google_Model
|
|
{
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
public $hiddenTimeMillis;
|
|
public $kind;
|
|
protected $playerType = 'Google_Service_GamesManagement_Player';
|
|
protected $playerDataType = '';
|
|
|
|
|
|
public function setHiddenTimeMillis($hiddenTimeMillis)
|
|
{
|
|
$this->hiddenTimeMillis = $hiddenTimeMillis;
|
|
}
|
|
public function getHiddenTimeMillis()
|
|
{
|
|
return $this->hiddenTimeMillis;
|
|
}
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
public function setPlayer(Google_Service_GamesManagement_Player $player)
|
|
{
|
|
$this->player = $player;
|
|
}
|
|
public function getPlayer()
|
|
{
|
|
return $this->player;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_HiddenPlayerList extends Google_Collection
|
|
{
|
|
protected $collection_key = 'items';
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
protected $itemsType = 'Google_Service_GamesManagement_HiddenPlayer';
|
|
protected $itemsDataType = 'array';
|
|
public $kind;
|
|
public $nextPageToken;
|
|
|
|
|
|
public function setItems($items)
|
|
{
|
|
$this->items = $items;
|
|
}
|
|
public function getItems()
|
|
{
|
|
return $this->items;
|
|
}
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
public function setNextPageToken($nextPageToken)
|
|
{
|
|
$this->nextPageToken = $nextPageToken;
|
|
}
|
|
public function getNextPageToken()
|
|
{
|
|
return $this->nextPageToken;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_Player extends Google_Model
|
|
{
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
public $avatarImageUrl;
|
|
public $displayName;
|
|
protected $experienceInfoType = 'Google_Service_GamesManagement_GamesPlayerExperienceInfoResource';
|
|
protected $experienceInfoDataType = '';
|
|
public $kind;
|
|
protected $lastPlayedWithType = 'Google_Service_GamesManagement_GamesPlayedResource';
|
|
protected $lastPlayedWithDataType = '';
|
|
protected $nameType = 'Google_Service_GamesManagement_PlayerName';
|
|
protected $nameDataType = '';
|
|
public $playerId;
|
|
public $title;
|
|
|
|
|
|
public function setAvatarImageUrl($avatarImageUrl)
|
|
{
|
|
$this->avatarImageUrl = $avatarImageUrl;
|
|
}
|
|
public function getAvatarImageUrl()
|
|
{
|
|
return $this->avatarImageUrl;
|
|
}
|
|
public function setDisplayName($displayName)
|
|
{
|
|
$this->displayName = $displayName;
|
|
}
|
|
public function getDisplayName()
|
|
{
|
|
return $this->displayName;
|
|
}
|
|
public function setExperienceInfo(Google_Service_GamesManagement_GamesPlayerExperienceInfoResource $experienceInfo)
|
|
{
|
|
$this->experienceInfo = $experienceInfo;
|
|
}
|
|
public function getExperienceInfo()
|
|
{
|
|
return $this->experienceInfo;
|
|
}
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
public function setLastPlayedWith(Google_Service_GamesManagement_GamesPlayedResource $lastPlayedWith)
|
|
{
|
|
$this->lastPlayedWith = $lastPlayedWith;
|
|
}
|
|
public function getLastPlayedWith()
|
|
{
|
|
return $this->lastPlayedWith;
|
|
}
|
|
public function setName(Google_Service_GamesManagement_PlayerName $name)
|
|
{
|
|
$this->name = $name;
|
|
}
|
|
public function getName()
|
|
{
|
|
return $this->name;
|
|
}
|
|
public function setPlayerId($playerId)
|
|
{
|
|
$this->playerId = $playerId;
|
|
}
|
|
public function getPlayerId()
|
|
{
|
|
return $this->playerId;
|
|
}
|
|
public function setTitle($title)
|
|
{
|
|
$this->title = $title;
|
|
}
|
|
public function getTitle()
|
|
{
|
|
return $this->title;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_PlayerName extends Google_Model
|
|
{
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
public $familyName;
|
|
public $givenName;
|
|
|
|
|
|
public function setFamilyName($familyName)
|
|
{
|
|
$this->familyName = $familyName;
|
|
}
|
|
public function getFamilyName()
|
|
{
|
|
return $this->familyName;
|
|
}
|
|
public function setGivenName($givenName)
|
|
{
|
|
$this->givenName = $givenName;
|
|
}
|
|
public function getGivenName()
|
|
{
|
|
return $this->givenName;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_PlayerScoreResetAllResponse extends Google_Collection
|
|
{
|
|
protected $collection_key = 'results';
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
public $kind;
|
|
protected $resultsType = 'Google_Service_GamesManagement_PlayerScoreResetResponse';
|
|
protected $resultsDataType = 'array';
|
|
|
|
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
public function setResults($results)
|
|
{
|
|
$this->results = $results;
|
|
}
|
|
public function getResults()
|
|
{
|
|
return $this->results;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_PlayerScoreResetResponse extends Google_Collection
|
|
{
|
|
protected $collection_key = 'resetScoreTimeSpans';
|
|
protected $internal_gapi_mappings = array(
|
|
);
|
|
public $definitionId;
|
|
public $kind;
|
|
public $resetScoreTimeSpans;
|
|
|
|
|
|
public function setDefinitionId($definitionId)
|
|
{
|
|
$this->definitionId = $definitionId;
|
|
}
|
|
public function getDefinitionId()
|
|
{
|
|
return $this->definitionId;
|
|
}
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
public function setResetScoreTimeSpans($resetScoreTimeSpans)
|
|
{
|
|
$this->resetScoreTimeSpans = $resetScoreTimeSpans;
|
|
}
|
|
public function getResetScoreTimeSpans()
|
|
{
|
|
return $this->resetScoreTimeSpans;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_QuestsResetMultipleForAllRequest extends Google_Collection
|
|
{
|
|
protected $collection_key = 'quest_ids';
|
|
protected $internal_gapi_mappings = array(
|
|
"questIds" => "quest_ids",
|
|
);
|
|
public $kind;
|
|
public $questIds;
|
|
|
|
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
public function setQuestIds($questIds)
|
|
{
|
|
$this->questIds = $questIds;
|
|
}
|
|
public function getQuestIds()
|
|
{
|
|
return $this->questIds;
|
|
}
|
|
}
|
|
|
|
class Google_Service_GamesManagement_ScoresResetMultipleForAllRequest extends Google_Collection
|
|
{
|
|
protected $collection_key = 'leaderboard_ids';
|
|
protected $internal_gapi_mappings = array(
|
|
"leaderboardIds" => "leaderboard_ids",
|
|
);
|
|
public $kind;
|
|
public $leaderboardIds;
|
|
|
|
|
|
public function setKind($kind)
|
|
{
|
|
$this->kind = $kind;
|
|
}
|
|
public function getKind()
|
|
{
|
|
return $this->kind;
|
|
}
|
|
public function setLeaderboardIds($leaderboardIds)
|
|
{
|
|
$this->leaderboardIds = $leaderboardIds;
|
|
}
|
|
public function getLeaderboardIds()
|
|
{
|
|
return $this->leaderboardIds;
|
|
}
|
|
}
|