neovim/cmake/FindLibuv.cmake

68 lines
1.8 KiB
CMake

find_path2(LIBUV_INCLUDE_DIR uv.h)
find_library2(LIBUV_LIBRARY NAMES uv_a uv libuv)
set(LIBUV_LIBRARIES ${LIBUV_LIBRARY})
check_library_exists(dl dlopen "dlfcn.h" HAVE_LIBDL)
if(HAVE_LIBDL)
list(APPEND LIBUV_LIBRARIES dl)
endif()
check_library_exists(kstat kstat_lookup "kstat.h" HAVE_LIBKSTAT)
if(HAVE_LIBKSTAT)
list(APPEND LIBUV_LIBRARIES kstat)
endif()
check_library_exists(kvm kvm_open "kvm.h" HAVE_LIBKVM)
if(HAVE_LIBKVM AND NOT CMAKE_SYSTEM_NAME STREQUAL "OpenBSD")
list(APPEND LIBUV_LIBRARIES kvm)
endif()
check_library_exists(nsl gethostbyname "nsl.h" HAVE_LIBNSL)
if(HAVE_LIBNSL)
list(APPEND LIBUV_LIBRARIES nsl)
endif()
check_library_exists(perfstat perfstat_cpu "libperfstat.h" HAVE_LIBPERFSTAT)
if(HAVE_LIBPERFSTAT)
list(APPEND LIBUV_LIBRARIES perfstat)
endif()
check_library_exists(rt clock_gettime "time.h" HAVE_LIBRT)
if(HAVE_LIBRT)
list(APPEND LIBUV_LIBRARIES rt)
endif()
check_library_exists(sendfile sendfile "" HAVE_LIBSENDFILE)
if(HAVE_LIBSENDFILE)
list(APPEND LIBUV_LIBRARIES sendfile)
endif()
if(WIN32)
# check_library_exists() does not work for Win32 API calls in X86 due to name
# mangling calling conventions
list(APPEND LIBUV_LIBRARIES
iphlpapi
psapi
userenv
ws2_32
dbghelp)
endif()
find_package(Threads)
if(Threads_FOUND)
# TODO: Fix the cmake file to properly handle static deps for bundled builds.
# Meanwhile just include the threads library if CMake tells us there's one to
# use.
list(APPEND LIBUV_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
endif()
find_package_handle_standard_args(Libuv DEFAULT_MSG
LIBUV_LIBRARY LIBUV_INCLUDE_DIR)
mark_as_advanced(LIBUV_INCLUDE_DIR LIBUV_LIBRARY)
add_library(libuv INTERFACE)
target_include_directories(libuv SYSTEM BEFORE INTERFACE ${LIBUV_INCLUDE_DIR})
target_link_libraries(libuv INTERFACE ${LIBUV_LIBRARIES})