Problem:
Dirs "config", "packaging", and "third-party" are all closely related
but this is not obvious from the layout. This adds friction for new
contributors.
Solution:
- rename config/ to cmake.config/
- rename test/config/ to test/cmakeconfig/ because it is used in Lua
tests: require('test.cmakeconfig.paths').
- rename packaging/ to cmake.packaging/
- rename third-party/ to cmake.deps/ (parallel with .deps/)
Problem: #19029 added a new fallback that sets
`$MACOSX_DEPLOYMENT_TARGET` to the local macOS version via `sw_vers`.
However, the output included a newline, which broke the generated Ninja
build script.
Solution: use `OUTPUT_STRIP_TRAILING_WHITESPACE` for `execute_process`.
CMake can handle building universal binaries on macOS using the
`CMAKE_OSX_ARCHITECTURES` variable. Let's pass this variable to the
relevant dep builds. We use the `LIST_SEPARATOR` argument to prevent the
shell from interpreting the `;` that CMake uses as a list separator.
For dependencies that don't build using CMake, we only need to make sure
that the compiler is invoked with the correct `-arch` flags. The
compiler does the rest.
The only exception to this is the LuaJIT build, which we handle
separately as a special case.
To build universal binaries on macOS, one typically only needs to pass
multiple `-arch` flags to `clang`.
Unfortunately, this strategy causes LuaJIT builds to fail. To work
around this, we build LuaJIT for each requested architecture
individually first and then use `lipo` to package each architecture
slice into a universal binary.
To be able to do this on an Intel macOS host or an M1 macOS host without
a Rosetta installation, we need some special flags in order to tell
LuaJIT that it is cross-compiling for a different target. See [1] for
details.
[1] https://luajit.org/install.html#cross
Problem:
winpty is only needed for Windows 8.1. Removing it reduces our build and code
complexity.
Solution:
- Remove winpty.
- Require Windows 10.
closes#18252
The VS 2019 CMake generator no longer has different generator types for
different architectures. Now, the architecture is specified via CMake's
`-A` switch. However, this requires we also propagate
`${CMAKE_GENERATOR_PLATFORM}` to the bundled deps, so they build for the
same architecture as Nvim.
update tree-sitter to
2346570901
which includes a massive performance improvement to query construction
(bumping ABI compatibility to 14; parsers need to be generated with a
flag to take advantage of this)
The new MinGW fails to build libuv due to a typedef conflict between
mstcpip.h and src/win/winapi.h. This change avoids conflicts by disabling
typedef in the MinGW header.
* build(cmake): update cmake min version to 3.10
* ci: test cmake minimum required version
* build(cmake): remove some legacy includes
* Since version 3.5 cmake_parse_arguments is implemented natively.
Switch libuv from https://github.com/neovim/libuv fork to upstream for WIN32.
Upstream at 1.42.0 is now used for all platforms.
BREAKING CHANGE: removes Windows 7 support
BREAKING CHANGE: removes support for mouse and alternate buffers in TUI for
Windows 8 and 8.1