video: move d3d.c out of decode sub directory

It makes more sense to have it in the general video directory (along
with vdpau.c and vaapi.c), since the decoder source files don't even
access it anymore.
This commit is contained in:
wm4 2017-12-01 17:51:39 +01:00
parent 1e44540906
commit 9f52a92899
8 changed files with 6 additions and 6 deletions

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@ -25,7 +25,7 @@
#include "options/m_config.h"
#include "osdep/windows_utils.h"
#include "video/hwdec.h"
#include "video/decode/d3d.h"
#include "video/d3d.h"
#include "video/out/d3d11/ra_d3d11.h"
#include "video/out/gpu/hwdec.h"

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@ -30,7 +30,7 @@
#include "video/out/gpu/hwdec.h"
#include "ra_gl.h"
#include "video/hwdec.h"
#include "video/decode/d3d.h"
#include "video/d3d.h"
#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB

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@ -30,7 +30,7 @@
#include "video/out/gpu/hwdec.h"
#include "ra_gl.h"
#include "video/hwdec.h"
#include "video/decode/d3d.h"
#include "video/d3d.h"
#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB

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@ -30,7 +30,7 @@
#include "video/out/gpu/hwdec.h"
#include "ra_gl.h"
#include "video/hwdec.h"
#include "video/decode/d3d.h"
#include "video/d3d.h"
struct priv_owner {
struct mp_hwdec_ctx hwctx;

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@ -23,7 +23,7 @@
#include "video/out/gpu/hwdec.h"
#include "ra_gl.h"
#include "video/hwdec.h"
#include "video/decode/d3d.h"
#include "video/d3d.h"
// for WGL_ACCESS_READ_ONLY_NV
#include <GL/wglext.h>

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@ -350,6 +350,7 @@ def build(ctx):
## Video
( "video/csputils.c" ),
( "video/d3d.c", "d3d-hwaccel" ),
( "video/fmt-conversion.c" ),
( "video/image_loader.c" ),
( "video/image_writer.c" ),
@ -361,7 +362,6 @@ def build(ctx):
( "video/vaapi.c", "vaapi" ),
( "video/vdpau.c", "vdpau" ),
( "video/vdpau_mixer.c", "vdpau" ),
( "video/decode/d3d.c", "d3d-hwaccel" ),
( "video/decode/dec_video.c"),
( "video/decode/hw_mediacodec.c", "android" ),
( "video/decode/vd_lavc.c" ),