refactor: move lifecycle events dispatch to Rust (#23358)

This commit moves logic of dispatching lifecycle events (
"load", "beforeunload", "unload") to be triggered from Rust.
Before that we were executing scripts from Rust, but now we
are storing references to functions from "99_main.js" and calling
them directly.

Prerequisite for https://github.com/denoland/deno/issues/23342
This commit is contained in:
Bartek Iwańczuk 2024-04-15 19:08:33 +01:00 committed by GitHub
parent f36a8951a4
commit a080acc1b4
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GPG Key ID: B5690EEEBB952194
5 changed files with 112 additions and 71 deletions

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@ -26,7 +26,6 @@ use deno_core::error::JsError;
use deno_core::futures::future;
use deno_core::futures::stream;
use deno_core::futures::StreamExt;
use deno_core::located_script_name;
use deno_core::serde_v8;
use deno_core::unsync::spawn;
use deno_core::unsync::spawn_blocking;
@ -220,7 +219,7 @@ async fn bench_specifier_inner(
// Ensure that there are no pending exceptions before we start running tests
worker.run_up_to_duration(Duration::from_millis(0)).await?;
worker.dispatch_load_event(located_script_name!())?;
worker.dispatch_load_event()?;
let benchmarks = {
let state_rc = worker.js_runtime.op_state();
@ -269,8 +268,8 @@ async fn bench_specifier_inner(
// Ignore `defaultPrevented` of the `beforeunload` event. We don't allow the
// event loop to continue beyond what's needed to await results.
worker.dispatch_beforeunload_event(located_script_name!())?;
worker.dispatch_unload_event(located_script_name!())?;
worker.dispatch_beforeunload_event()?;
worker.dispatch_unload_event()?;
// Ensure the worker has settled so we can catch any remaining unhandled rejections. We don't
// want to wait forever here.

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@ -654,15 +654,15 @@ async fn test_specifier_inner(
// Ensure that there are no pending exceptions before we start running tests
worker.run_up_to_duration(Duration::from_millis(0)).await?;
worker.dispatch_load_event(located_script_name!())?;
worker.dispatch_load_event()?;
run_tests_for_worker(&mut worker, &specifier, &options, &fail_fast_tracker)
.await?;
// Ignore `defaultPrevented` of the `beforeunload` event. We don't allow the
// event loop to continue beyond what's needed to await results.
worker.dispatch_beforeunload_event(located_script_name!())?;
worker.dispatch_unload_event(located_script_name!())?;
worker.dispatch_beforeunload_event()?;
worker.dispatch_unload_event()?;
// Ensure all output has been flushed
_ = sender.flush();

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@ -10,7 +10,6 @@ use deno_core::anyhow::bail;
use deno_core::anyhow::Context;
use deno_core::error::AnyError;
use deno_core::futures::FutureExt;
use deno_core::located_script_name;
use deno_core::parking_lot::Mutex;
use deno_core::url::Url;
use deno_core::v8;
@ -182,7 +181,7 @@ impl CliMainWorker {
self.execute_main_module_possibly_with_npm().await?;
}
self.worker.dispatch_load_event(located_script_name!())?;
self.worker.dispatch_load_event()?;
loop {
if let Some(hmr_runner) = maybe_hmr_runner.as_mut() {
@ -213,15 +212,12 @@ impl CliMainWorker {
.await?;
}
if !self
.worker
.dispatch_beforeunload_event(located_script_name!())?
{
if !self.worker.dispatch_beforeunload_event()? {
break;
}
}
self.worker.dispatch_unload_event(located_script_name!())?;
self.worker.dispatch_unload_event()?;
if let Some(coverage_collector) = maybe_coverage_collector.as_mut() {
self
@ -268,10 +264,7 @@ impl CliMainWorker {
/// respectively.
pub async fn execute(&mut self) -> Result<(), AnyError> {
self.inner.execute_main_module_possibly_with_npm().await?;
self
.inner
.worker
.dispatch_load_event(located_script_name!())?;
self.inner.worker.dispatch_load_event()?;
self.pending_unload = true;
let result = loop {
@ -279,11 +272,7 @@ impl CliMainWorker {
Ok(()) => {}
Err(error) => break Err(error),
}
match self
.inner
.worker
.dispatch_beforeunload_event(located_script_name!())
{
match self.inner.worker.dispatch_beforeunload_event() {
Ok(default_prevented) if default_prevented => {} // continue loop
Ok(_) => break Ok(()),
Err(error) => break Err(error),
@ -293,10 +282,7 @@ impl CliMainWorker {
result?;
self
.inner
.worker
.dispatch_unload_event(located_script_name!())?;
self.inner.worker.dispatch_unload_event()?;
Ok(())
}
@ -305,10 +291,7 @@ impl CliMainWorker {
impl Drop for FileWatcherModuleExecutor {
fn drop(&mut self) {
if self.pending_unload {
let _ = self
.inner
.worker
.dispatch_unload_event(located_script_name!());
let _ = self.inner.worker.dispatch_unload_event();
}
}
}

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@ -528,6 +528,20 @@ function processRejectionHandled(promise, reason) {
}
}
function dispatchLoadEvent() {
globalThis_.dispatchEvent(new Event("load"));
}
function dispatchBeforeUnloadEvent() {
return globalThis_.dispatchEvent(
new Event("beforeunload", { cancelable: true }),
);
}
function dispatchUnloadEvent() {
globalThis_.dispatchEvent(new Event("unload"));
}
let hasBootstrapped = false;
// Delete the `console` object that V8 automaticaly adds onto the global wrapper
// object on context creation. We don't want this console object to shadow the
@ -995,6 +1009,9 @@ delete globalThis.nodeBootstrap;
globalThis.bootstrap = {
mainRuntime: bootstrapMainRuntime,
workerRuntime: bootstrapWorkerRuntime,
dispatchLoadEvent,
dispatchUnloadEvent,
dispatchBeforeUnloadEvent,
};
event.setEventTargetData(globalThis);

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@ -11,7 +11,6 @@ use std::time::Instant;
use deno_broadcast_channel::InMemoryBroadcastChannel;
use deno_cache::CreateCache;
use deno_cache::SqliteBackedCache;
use deno_core::ascii_str;
use deno_core::error::AnyError;
use deno_core::error::JsError;
use deno_core::merge_op_metrics;
@ -115,6 +114,9 @@ pub struct MainWorker {
should_wait_for_inspector_session: bool,
exit_code: ExitCode,
bootstrap_fn_global: Option<v8::Global<v8::Function>>,
dispatch_load_event_fn_global: v8::Global<v8::Function>,
dispatch_beforeunload_event_fn_global: v8::Global<v8::Function>,
dispatch_unload_event_fn_global: v8::Global<v8::Function>,
}
pub struct WorkerOptions {
@ -523,7 +525,12 @@ impl MainWorker {
let inspector = js_runtime.inspector();
op_state.borrow_mut().put(inspector);
}
let bootstrap_fn_global = {
let (
bootstrap_fn_global,
dispatch_load_event_fn_global,
dispatch_beforeunload_event_fn_global,
dispatch_unload_event_fn_global,
) = {
let context = js_runtime.main_context();
let scope = &mut js_runtime.handle_scope();
let context_local = v8::Local::new(scope, context);
@ -541,7 +548,40 @@ impl MainWorker {
bootstrap_ns.get(scope, main_runtime_str.into()).unwrap();
let bootstrap_fn =
v8::Local::<v8::Function>::try_from(bootstrap_fn).unwrap();
v8::Global::new(scope, bootstrap_fn)
let dispatch_load_event_fn_str =
v8::String::new_external_onebyte_static(scope, b"dispatchLoadEvent")
.unwrap();
let dispatch_load_event_fn = bootstrap_ns
.get(scope, dispatch_load_event_fn_str.into())
.unwrap();
let dispatch_load_event_fn =
v8::Local::<v8::Function>::try_from(dispatch_load_event_fn).unwrap();
let dispatch_beforeunload_event_fn_str =
v8::String::new_external_onebyte_static(
scope,
b"dispatchBeforeUnloadEvent",
)
.unwrap();
let dispatch_beforeunload_event_fn = bootstrap_ns
.get(scope, dispatch_beforeunload_event_fn_str.into())
.unwrap();
let dispatch_beforeunload_event_fn =
v8::Local::<v8::Function>::try_from(dispatch_beforeunload_event_fn)
.unwrap();
let dispatch_unload_event_fn_str =
v8::String::new_external_onebyte_static(scope, b"dispatchUnloadEvent")
.unwrap();
let dispatch_unload_event_fn = bootstrap_ns
.get(scope, dispatch_unload_event_fn_str.into())
.unwrap();
let dispatch_unload_event_fn =
v8::Local::<v8::Function>::try_from(dispatch_unload_event_fn).unwrap();
(
v8::Global::new(scope, bootstrap_fn),
v8::Global::new(scope, dispatch_load_event_fn),
v8::Global::new(scope, dispatch_beforeunload_event_fn),
v8::Global::new(scope, dispatch_unload_event_fn),
)
};
Self {
@ -551,6 +591,9 @@ impl MainWorker {
.should_wait_for_inspector_session,
exit_code,
bootstrap_fn_global: Some(bootstrap_fn_global),
dispatch_load_event_fn_global,
dispatch_beforeunload_event_fn_global,
dispatch_unload_event_fn_global,
}
}
@ -708,54 +751,53 @@ impl MainWorker {
/// Dispatches "load" event to the JavaScript runtime.
///
/// Does not poll event loop, and thus not await any of the "load" event handlers.
pub fn dispatch_load_event(
&mut self,
script_name: &'static str,
) -> Result<(), AnyError> {
self.js_runtime.execute_script(
script_name,
// NOTE(@bartlomieju): not using `globalThis` here, because user might delete
// it. Instead we're using global `dispatchEvent` function which will
// used a saved reference to global scope.
ascii_str!("dispatchEvent(new Event('load'))"),
)?;
pub fn dispatch_load_event(&mut self) -> Result<(), AnyError> {
let scope = &mut self.js_runtime.handle_scope();
let tc_scope = &mut v8::TryCatch::new(scope);
let dispatch_load_event_fn =
v8::Local::new(tc_scope, &self.dispatch_load_event_fn_global);
let undefined = v8::undefined(tc_scope);
dispatch_load_event_fn.call(tc_scope, undefined.into(), &[]);
if let Some(exception) = tc_scope.exception() {
let error = JsError::from_v8_exception(tc_scope, exception);
return Err(error.into());
}
Ok(())
}
/// Dispatches "unload" event to the JavaScript runtime.
///
/// Does not poll event loop, and thus not await any of the "unload" event handlers.
pub fn dispatch_unload_event(
&mut self,
script_name: &'static str,
) -> Result<(), AnyError> {
self.js_runtime.execute_script(
script_name,
// NOTE(@bartlomieju): not using `globalThis` here, because user might delete
// it. Instead we're using global `dispatchEvent` function which will
// used a saved reference to global scope.
ascii_str!("dispatchEvent(new Event('unload'))"),
)?;
pub fn dispatch_unload_event(&mut self) -> Result<(), AnyError> {
let scope = &mut self.js_runtime.handle_scope();
let tc_scope = &mut v8::TryCatch::new(scope);
let dispatch_unload_event_fn =
v8::Local::new(tc_scope, &self.dispatch_unload_event_fn_global);
let undefined = v8::undefined(tc_scope);
dispatch_unload_event_fn.call(tc_scope, undefined.into(), &[]);
if let Some(exception) = tc_scope.exception() {
let error = JsError::from_v8_exception(tc_scope, exception);
return Err(error.into());
}
Ok(())
}
/// Dispatches "beforeunload" event to the JavaScript runtime. Returns a boolean
/// indicating if the event was prevented and thus event loop should continue
/// running.
pub fn dispatch_beforeunload_event(
&mut self,
script_name: &'static str,
) -> Result<bool, AnyError> {
let value = self.js_runtime.execute_script(
script_name,
// NOTE(@bartlomieju): not using `globalThis` here, because user might delete
// it. Instead we're using global `dispatchEvent` function which will
// used a saved reference to global scope.
ascii_str!(
"dispatchEvent(new Event('beforeunload', { cancelable: true }));"
),
)?;
let local_value = value.open(&mut self.js_runtime.handle_scope());
Ok(local_value.is_false())
pub fn dispatch_beforeunload_event(&mut self) -> Result<bool, AnyError> {
let scope = &mut self.js_runtime.handle_scope();
let tc_scope = &mut v8::TryCatch::new(scope);
let dispatch_beforeunload_event_fn =
v8::Local::new(tc_scope, &self.dispatch_beforeunload_event_fn_global);
let undefined = v8::undefined(tc_scope);
let ret_val =
dispatch_beforeunload_event_fn.call(tc_scope, undefined.into(), &[]);
if let Some(exception) = tc_scope.exception() {
let error = JsError::from_v8_exception(tc_scope, exception);
return Err(error.into());
}
let ret_val = ret_val.unwrap();
Ok(ret_val.is_false())
}
}