patch 8.1.1069: source README file doesn't look nice on github

Problem:    Source README file doesn't look nice on github.
Solution:   Turn it into markdown, still readable as plain text.
            (WenxuanHuang, closes #4141)
This commit is contained in:
Bram Moolenaar 2019-03-29 13:10:08 +01:00
parent fd133323d4
commit 8ac8a77f24
4 changed files with 193 additions and 163 deletions

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@ -9,7 +9,7 @@ SRC_ALL = \
appveyor.yml \
ci/appveyor.bat \
src/Make_all.mak \
src/README.txt \
src/README.md \
src/alloc.h \
src/arabic.c \
src/ascii.h \

190
src/README.md Normal file
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@ -0,0 +1,190 @@
![Vim Logo](https://github.com/vim/vim/blob/master/runtime/vimlogo.gif)
# Vim source code #
Here are a few hints for finding your way around the source code. This
doesn't make it less complex than it is, but it gets you started.
You might also want to read
[`:help development`](http://vimdoc.sourceforge.net/htmldoc/develop.html#development).
## Jumping around ##
First of all, use `:make tags` to generate a tags file, so that you can jump
around in the source code.
To jump to a function or variable definition, move the cursor on the name and
use the `CTRL-]` command. Use `CTRL-T` or `CTRL-O` to jump back.
To jump to a file, move the cursor on its name and use the `gf` command.
Most code can be found in a file with an obvious name (incomplete list):
File name | Description
--------- | -----------
autocmd.c | autocommands
buffer.c | manipulating buffers (loaded files)
diff.c | diff mode (vimdiff)
eval.c | expression evaluation
fileio.c | reading and writing files
findfile.c | search for files in 'path'
fold.c | folding
getchar.c | getting characters and key mapping
indent.c | C and Lisp indentation
mark.c | marks
mbyte.c | multi-byte character handling
memfile.c | storing lines for buffers in a swapfile
memline.c | storing lines for buffers in memory
menu.c | menus
message.c | (error) messages
ops.c | handling operators ("d", "y", "p")
option.c | options
quickfix.c | quickfix commands (":make", ":cn")
regexp.c | pattern matching
screen.c | updating the windows
search.c | pattern searching
sign.c | signs
spell.c | spell checking
syntax.c | syntax and other highlighting
tag.c | tags
term.c | terminal handling, termcap codes
undo.c | undo and redo
window.c | handling split windows
## Debugging ##
If you have a reasonable recent version of gdb, you can use the `:Termdebug`
command to debug Vim. See `:help :Termdebug`.
When something is time critical or stepping through code is a hassle, use the
channel logging to create a time-stamped log file. Add lines to the code like
this:
ch_log(NULL, "Value is now %02x", value);
After compiling and starting Vim, do:
:call ch_logfile('debuglog', 'w')
And edit `debuglog` to see what happens. The channel functions already have
`ch_log()` calls, thus you always see that in the log.
## Important Variables ##
The current mode is stored in `State`. The values it can have are `NORMAL`,
`INSERT`, `CMDLINE`, and a few others.
The current window is `curwin`. The current buffer is `curbuf`. These point
to structures with the cursor position in the window, option values, the file
name, etc. These are defined in
[`structs.h`](https://github.com/vim/vim/blob/master/src/globals.h).
All the global variables are declared in
[`globals.h`](https://github.com/vim/vim/blob/master/src/structs.h).
## The main loop ##
This is conveniently called `main_loop()`. It updates a few things and then
calls `normal_cmd()` to process a command. This returns when the command is
finished.
The basic idea is that Vim waits for the user to type a character and
processes it until another character is needed. Thus there are several places
where Vim waits for a character to be typed. The `vgetc()` function is used
for this. It also handles mapping.
Updating the screen is mostly postponed until a command or a sequence of
commands has finished. The work is done by `update_screen()`, which calls
`win_update()` for every window, which calls `win_line()` for every line.
See the start of
[`screen.c`](https://github.com/vim/vim/blob/master/src/screen.c)
for more explanations.
## Command-line mode ##
When typing a `:`, `normal_cmd()` will call `getcmdline()` to obtain a line
with an Ex command. `getcmdline()` contains a loop that will handle each typed
character. It returns when hitting `CR` or `Esc` or some other character that
ends the command line mode.
## Ex commands ##
Ex commands are handled by the function `do_cmdline()`. It does the generic
parsing of the `:` command line and calls `do_one_cmd()` for each separate
command. It also takes care of while loops.
`do_one_cmd()` parses the range and generic arguments and puts them in the
`exarg_t` and passes it to the function that handles the command.
The `:` commands are listed in `ex_cmds.h`. The third entry of each item is
the name of the function that handles the command. The last entry are the
flags that are used for the command.
## Normal mode commands ##
The Normal mode commands are handled by the `normal_cmd()` function. It also
handles the optional count and an extra character for some commands. These
are passed in a `cmdarg_t` to the function that handles the command.
There is a table `nv_cmds` in
[`normal.c`](https://github.com/vim/vim/blob/master/src/normal.c)
which lists the first character of every command. The second entry of each
item is the name of the function that handles the command.
## Insert mode commands ##
When doing an `i` or `a` command, `normal_cmd()` will call the `edit()`
function. It contains a loop that waits for the next character and handles it.
It returns when leaving Insert mode.
## Options ##
There is a list with all option names in
[`option.c`](https://github.com/vim/vim/blob/master/src/option.c),
called `options[]`.
## The GUI ##
Most of the GUI code is implemented like it was a clever terminal. Typing a
character, moving a scrollbar, clicking the mouse, etc. are all translated
into events which are written in the input buffer. These are read by the
main code, just like reading from a terminal. The code for this is scattered
through [`gui.c`](https://github.com/vim/vim/blob/master/src/gui.c).
For example, `gui_send_mouse_event()` for a mouse click and `gui_menu_cb()` for
a menu action. Key hits are handled by the system-specific GUI code, which
calls `add_to_input_buf()` to send the key code.
Updating the GUI window is done by writing codes in the output buffer, just
like writing to a terminal. When the buffer gets full or is flushed,
`gui_write()` will parse the codes and draw the appropriate items. Finally the
system-specific GUI code will be called to do the work.
## Debugging the GUI ##
Remember to prevent that gvim forks and the debugger thinks Vim has exited,
add the `-f` argument. In gdb: `run -f -g`.
When stepping through display updating code, the focus event is triggered
when going from the debugger to Vim and back. To avoid this, recompile with
some code in `gui_focus_change()` disabled.
## Contributing ##
If you would like to help making Vim better, see the
[`CONTRIBUTING.md`](https://github.com/vim/vim/blob/master/CONTRIBUTING.md)
file.
This is `README.md` for version 8.1 of the Vim source code.

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@ -1,162 +0,0 @@
README for the Vim source code
Here are a few hints for finding your way around the source code. This
doesn't make it less complex than it is, but it gets you started.
You might also want to read ":help development".
JUMPING AROUND
First of all, use ":make tags" to generate a tags file, so that you can jump
around in the source code.
To jump to a function or variable definition, move the cursor on the name and
use the CTRL-] command. Use CTRL-T or CTRL-O to jump back.
To jump to a file, move the cursor on its name and use the "gf" command.
Most code can be found in a file with an obvious name (incomplete list):
autocmd.c autocommands
buffer.c manipulating buffers (loaded files)
diff.c diff mode (vimdiff)
eval.c expression evaluation
fileio.c reading and writing files
findfile.c search for files in 'path'
fold.c folding
getchar.c getting characters and key mapping
indent.c C and Lisp indentation
mark.c marks
mbyte.c multi-byte character handling
memfile.c storing lines for buffers in a swapfile
memline.c storing lines for buffers in memory
menu.c menus
message.c (error) messages
ops.c handling operators ("d", "y", "p")
option.c options
quickfix.c quickfix commands (":make", ":cn")
regexp.c pattern matching
screen.c updating the windows
search.c pattern searching
sign.c signs
spell.c spell checking
syntax.c syntax and other highlighting
tag.c tags
term.c terminal handling, termcap codes
undo.c undo and redo
window.c handling split windows
DEBUGGING
If you have a reasonable recent version of gdb, you can use the :Termdebug
command to debug Vim. See ":help :Termdebug".
When something is time critical or stepping through code is a hassle, use the
channel logging to create a time-stamped log file. Add lines to the code like
this:
ch_log(NULL, "Value is now %02x", value);
After compiling and starting Vim, do:
:call ch_logfile('debuglog', 'w')
And edit "debuglog" to see what happens. The channel functions already have
ch_log() calls, thus you always see that in the log.
IMPORTANT VARIABLES
The current mode is stored in "State". The values it can have are NORMAL,
INSERT, CMDLINE, and a few others.
The current window is "curwin". The current buffer is "curbuf". These point
to structures with the cursor position in the window, option values, the file
name, etc. These are defined in structs.h.
All the global variables are declared in globals.h.
THE MAIN LOOP
This is conveniently called main_loop(). It updates a few things and then
calls normal_cmd() to process a command. This returns when the command is
finished.
The basic idea is that Vim waits for the user to type a character and
processes it until another character is needed. Thus there are several places
where Vim waits for a character to be typed. The vgetc() function is used for
this. It also handles mapping.
Updating the screen is mostly postponed until a command or a sequence of
commands has finished. The work is done by update_screen(), which calls
win_update() for every window, which calls win_line() for every line.
See the start of screen.c for more explanations.
COMMAND-LINE MODE
When typing a ":", normal_cmd() will call getcmdline() to obtain a line with
an Ex command. getcmdline() contains a loop that will handle each typed
character. It returns when hitting <CR> or <Esc> or some other character that
ends the command line mode.
EX COMMANDS
Ex commands are handled by the function do_cmdline(). It does the generic
parsing of the ":" command line and calls do_one_cmd() for each separate
command. It also takes care of while loops.
do_one_cmd() parses the range and generic arguments and puts them in the
exarg_t and passes it to the function that handles the command.
The ":" commands are listed in ex_cmds.h. The third entry of each item is the
name of the function that handles the command. The last entry are the flags
that are used for the command.
NORMAL MODE COMMANDS
The Normal mode commands are handled by the normal_cmd() function. It also
handles the optional count and an extra character for some commands. These
are passed in a cmdarg_t to the function that handles the command.
There is a table nv_cmds in normal.c which lists the first character of every
command. The second entry of each item is the name of the function that
handles the command.
INSERT MODE COMMANDS
When doing an "i" or "a" command, normal_cmd() will call the edit() function.
It contains a loop that waits for the next character and handles it. It
returns when leaving Insert mode.
OPTIONS
There is a list with all option names in option.c, called options[].
THE GUI
Most of the GUI code is implemented like it was a clever terminal. Typing a
character, moving a scrollbar, clicking the mouse, etc. are all translated
into events which are written in the input buffer. These are read by the
main code, just like reading from a terminal. The code for this is scattered
through gui.c. For example: gui_send_mouse_event() for a mouse click and
gui_menu_cb() for a menu action. Key hits are handled by the system-specific
GUI code, which calls add_to_input_buf() to send the key code.
Updating the GUI window is done by writing codes in the output buffer, just
like writing to a terminal. When the buffer gets full or is flushed,
gui_write() will parse the codes and draw the appropriate items. Finally the
system-specific GUI code will be called to do the work.
DEBUGGING THE GUI
Remember to prevent that gvim forks and the debugger thinks Vim has exited,
add the "-f" argument. In gdb: "run -f -g".
When stepping through display updating code, the focus event is triggered
when going from the debugger to Vim and back. To avoid this, recompile with
some code in gui_focus_change() disabled.

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@ -775,6 +775,8 @@ static char *(features[]) =
static int included_patches[] =
{ /* Add new patch number below this line */
/**/
1069,
/**/
1068,
/**/