mirror of https://github.com/vim/vim.git
patch 8.1.1069: source README file doesn't look nice on github
Problem: Source README file doesn't look nice on github. Solution: Turn it into markdown, still readable as plain text. (WenxuanHuang, closes #4141)
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@ -9,7 +9,7 @@ SRC_ALL = \
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appveyor.yml \
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ci/appveyor.bat \
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src/Make_all.mak \
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src/README.txt \
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src/README.md \
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src/alloc.h \
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src/arabic.c \
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src/ascii.h \
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@ -0,0 +1,190 @@
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![Vim Logo](https://github.com/vim/vim/blob/master/runtime/vimlogo.gif)
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# Vim source code #
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Here are a few hints for finding your way around the source code. This
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doesn't make it less complex than it is, but it gets you started.
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You might also want to read
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[`:help development`](http://vimdoc.sourceforge.net/htmldoc/develop.html#development).
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## Jumping around ##
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First of all, use `:make tags` to generate a tags file, so that you can jump
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around in the source code.
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To jump to a function or variable definition, move the cursor on the name and
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use the `CTRL-]` command. Use `CTRL-T` or `CTRL-O` to jump back.
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To jump to a file, move the cursor on its name and use the `gf` command.
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Most code can be found in a file with an obvious name (incomplete list):
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File name | Description
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--------- | -----------
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autocmd.c | autocommands
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buffer.c | manipulating buffers (loaded files)
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diff.c | diff mode (vimdiff)
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eval.c | expression evaluation
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fileio.c | reading and writing files
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findfile.c | search for files in 'path'
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fold.c | folding
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getchar.c | getting characters and key mapping
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indent.c | C and Lisp indentation
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mark.c | marks
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mbyte.c | multi-byte character handling
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memfile.c | storing lines for buffers in a swapfile
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memline.c | storing lines for buffers in memory
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menu.c | menus
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message.c | (error) messages
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ops.c | handling operators ("d", "y", "p")
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option.c | options
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quickfix.c | quickfix commands (":make", ":cn")
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regexp.c | pattern matching
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screen.c | updating the windows
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search.c | pattern searching
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sign.c | signs
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spell.c | spell checking
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syntax.c | syntax and other highlighting
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tag.c | tags
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term.c | terminal handling, termcap codes
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undo.c | undo and redo
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window.c | handling split windows
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## Debugging ##
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If you have a reasonable recent version of gdb, you can use the `:Termdebug`
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command to debug Vim. See `:help :Termdebug`.
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When something is time critical or stepping through code is a hassle, use the
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channel logging to create a time-stamped log file. Add lines to the code like
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this:
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ch_log(NULL, "Value is now %02x", value);
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After compiling and starting Vim, do:
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:call ch_logfile('debuglog', 'w')
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And edit `debuglog` to see what happens. The channel functions already have
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`ch_log()` calls, thus you always see that in the log.
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## Important Variables ##
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The current mode is stored in `State`. The values it can have are `NORMAL`,
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`INSERT`, `CMDLINE`, and a few others.
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The current window is `curwin`. The current buffer is `curbuf`. These point
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to structures with the cursor position in the window, option values, the file
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name, etc. These are defined in
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[`structs.h`](https://github.com/vim/vim/blob/master/src/globals.h).
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All the global variables are declared in
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[`globals.h`](https://github.com/vim/vim/blob/master/src/structs.h).
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## The main loop ##
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This is conveniently called `main_loop()`. It updates a few things and then
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calls `normal_cmd()` to process a command. This returns when the command is
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finished.
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The basic idea is that Vim waits for the user to type a character and
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processes it until another character is needed. Thus there are several places
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where Vim waits for a character to be typed. The `vgetc()` function is used
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for this. It also handles mapping.
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Updating the screen is mostly postponed until a command or a sequence of
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commands has finished. The work is done by `update_screen()`, which calls
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`win_update()` for every window, which calls `win_line()` for every line.
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See the start of
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[`screen.c`](https://github.com/vim/vim/blob/master/src/screen.c)
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for more explanations.
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## Command-line mode ##
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When typing a `:`, `normal_cmd()` will call `getcmdline()` to obtain a line
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with an Ex command. `getcmdline()` contains a loop that will handle each typed
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character. It returns when hitting `CR` or `Esc` or some other character that
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ends the command line mode.
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## Ex commands ##
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Ex commands are handled by the function `do_cmdline()`. It does the generic
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parsing of the `:` command line and calls `do_one_cmd()` for each separate
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command. It also takes care of while loops.
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`do_one_cmd()` parses the range and generic arguments and puts them in the
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`exarg_t` and passes it to the function that handles the command.
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The `:` commands are listed in `ex_cmds.h`. The third entry of each item is
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the name of the function that handles the command. The last entry are the
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flags that are used for the command.
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## Normal mode commands ##
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The Normal mode commands are handled by the `normal_cmd()` function. It also
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handles the optional count and an extra character for some commands. These
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are passed in a `cmdarg_t` to the function that handles the command.
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There is a table `nv_cmds` in
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[`normal.c`](https://github.com/vim/vim/blob/master/src/normal.c)
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which lists the first character of every command. The second entry of each
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item is the name of the function that handles the command.
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## Insert mode commands ##
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When doing an `i` or `a` command, `normal_cmd()` will call the `edit()`
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function. It contains a loop that waits for the next character and handles it.
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It returns when leaving Insert mode.
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## Options ##
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There is a list with all option names in
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[`option.c`](https://github.com/vim/vim/blob/master/src/option.c),
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called `options[]`.
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## The GUI ##
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Most of the GUI code is implemented like it was a clever terminal. Typing a
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character, moving a scrollbar, clicking the mouse, etc. are all translated
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into events which are written in the input buffer. These are read by the
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main code, just like reading from a terminal. The code for this is scattered
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through [`gui.c`](https://github.com/vim/vim/blob/master/src/gui.c).
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For example, `gui_send_mouse_event()` for a mouse click and `gui_menu_cb()` for
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a menu action. Key hits are handled by the system-specific GUI code, which
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calls `add_to_input_buf()` to send the key code.
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Updating the GUI window is done by writing codes in the output buffer, just
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like writing to a terminal. When the buffer gets full or is flushed,
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`gui_write()` will parse the codes and draw the appropriate items. Finally the
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system-specific GUI code will be called to do the work.
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## Debugging the GUI ##
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Remember to prevent that gvim forks and the debugger thinks Vim has exited,
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add the `-f` argument. In gdb: `run -f -g`.
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When stepping through display updating code, the focus event is triggered
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when going from the debugger to Vim and back. To avoid this, recompile with
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some code in `gui_focus_change()` disabled.
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## Contributing ##
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If you would like to help making Vim better, see the
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[`CONTRIBUTING.md`](https://github.com/vim/vim/blob/master/CONTRIBUTING.md)
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file.
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This is `README.md` for version 8.1 of the Vim source code.
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162
src/README.txt
162
src/README.txt
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@ -1,162 +0,0 @@
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README for the Vim source code
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Here are a few hints for finding your way around the source code. This
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doesn't make it less complex than it is, but it gets you started.
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You might also want to read ":help development".
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JUMPING AROUND
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First of all, use ":make tags" to generate a tags file, so that you can jump
|
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around in the source code.
|
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|
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To jump to a function or variable definition, move the cursor on the name and
|
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use the CTRL-] command. Use CTRL-T or CTRL-O to jump back.
|
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To jump to a file, move the cursor on its name and use the "gf" command.
|
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Most code can be found in a file with an obvious name (incomplete list):
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autocmd.c autocommands
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buffer.c manipulating buffers (loaded files)
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diff.c diff mode (vimdiff)
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eval.c expression evaluation
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fileio.c reading and writing files
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findfile.c search for files in 'path'
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fold.c folding
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getchar.c getting characters and key mapping
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indent.c C and Lisp indentation
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mark.c marks
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mbyte.c multi-byte character handling
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memfile.c storing lines for buffers in a swapfile
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memline.c storing lines for buffers in memory
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menu.c menus
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message.c (error) messages
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ops.c handling operators ("d", "y", "p")
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option.c options
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quickfix.c quickfix commands (":make", ":cn")
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regexp.c pattern matching
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screen.c updating the windows
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search.c pattern searching
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sign.c signs
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spell.c spell checking
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syntax.c syntax and other highlighting
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tag.c tags
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term.c terminal handling, termcap codes
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undo.c undo and redo
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window.c handling split windows
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DEBUGGING
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|
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If you have a reasonable recent version of gdb, you can use the :Termdebug
|
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command to debug Vim. See ":help :Termdebug".
|
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|
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When something is time critical or stepping through code is a hassle, use the
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channel logging to create a time-stamped log file. Add lines to the code like
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this:
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ch_log(NULL, "Value is now %02x", value);
|
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After compiling and starting Vim, do:
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:call ch_logfile('debuglog', 'w')
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And edit "debuglog" to see what happens. The channel functions already have
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ch_log() calls, thus you always see that in the log.
|
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|
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IMPORTANT VARIABLES
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The current mode is stored in "State". The values it can have are NORMAL,
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INSERT, CMDLINE, and a few others.
|
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|
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The current window is "curwin". The current buffer is "curbuf". These point
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to structures with the cursor position in the window, option values, the file
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name, etc. These are defined in structs.h.
|
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All the global variables are declared in globals.h.
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THE MAIN LOOP
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This is conveniently called main_loop(). It updates a few things and then
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calls normal_cmd() to process a command. This returns when the command is
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finished.
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|
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The basic idea is that Vim waits for the user to type a character and
|
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processes it until another character is needed. Thus there are several places
|
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where Vim waits for a character to be typed. The vgetc() function is used for
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this. It also handles mapping.
|
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|
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Updating the screen is mostly postponed until a command or a sequence of
|
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commands has finished. The work is done by update_screen(), which calls
|
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win_update() for every window, which calls win_line() for every line.
|
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See the start of screen.c for more explanations.
|
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|
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COMMAND-LINE MODE
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When typing a ":", normal_cmd() will call getcmdline() to obtain a line with
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an Ex command. getcmdline() contains a loop that will handle each typed
|
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character. It returns when hitting <CR> or <Esc> or some other character that
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ends the command line mode.
|
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|
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EX COMMANDS
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Ex commands are handled by the function do_cmdline(). It does the generic
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parsing of the ":" command line and calls do_one_cmd() for each separate
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command. It also takes care of while loops.
|
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|
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do_one_cmd() parses the range and generic arguments and puts them in the
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exarg_t and passes it to the function that handles the command.
|
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|
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The ":" commands are listed in ex_cmds.h. The third entry of each item is the
|
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name of the function that handles the command. The last entry are the flags
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that are used for the command.
|
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|
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NORMAL MODE COMMANDS
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The Normal mode commands are handled by the normal_cmd() function. It also
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handles the optional count and an extra character for some commands. These
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are passed in a cmdarg_t to the function that handles the command.
|
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|
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There is a table nv_cmds in normal.c which lists the first character of every
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command. The second entry of each item is the name of the function that
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handles the command.
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INSERT MODE COMMANDS
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When doing an "i" or "a" command, normal_cmd() will call the edit() function.
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It contains a loop that waits for the next character and handles it. It
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returns when leaving Insert mode.
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OPTIONS
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There is a list with all option names in option.c, called options[].
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THE GUI
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|
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Most of the GUI code is implemented like it was a clever terminal. Typing a
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character, moving a scrollbar, clicking the mouse, etc. are all translated
|
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into events which are written in the input buffer. These are read by the
|
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main code, just like reading from a terminal. The code for this is scattered
|
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through gui.c. For example: gui_send_mouse_event() for a mouse click and
|
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gui_menu_cb() for a menu action. Key hits are handled by the system-specific
|
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GUI code, which calls add_to_input_buf() to send the key code.
|
||||
|
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Updating the GUI window is done by writing codes in the output buffer, just
|
||||
like writing to a terminal. When the buffer gets full or is flushed,
|
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gui_write() will parse the codes and draw the appropriate items. Finally the
|
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system-specific GUI code will be called to do the work.
|
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|
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|
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DEBUGGING THE GUI
|
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|
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Remember to prevent that gvim forks and the debugger thinks Vim has exited,
|
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add the "-f" argument. In gdb: "run -f -g".
|
||||
|
||||
When stepping through display updating code, the focus event is triggered
|
||||
when going from the debugger to Vim and back. To avoid this, recompile with
|
||||
some code in gui_focus_change() disabled.
|
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@ -775,6 +775,8 @@ static char *(features[]) =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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/**/
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||||
1069,
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||||
/**/
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||||
1068,
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||||
/**/
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||||
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|
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