# Espressif IoT Development Framework [![alt text](https://readthedocs.org/projects/docs/badge/?version=latest "Documentation Status")](https://esp-idf.readthedocs.io/en/latest/?badge=latest) ESP-IDF is the official development framework for the [ESP32](https://espressif.com/en/products/hardware/esp32/overview) chip. # Developing With the ESP-IDF ## Setting Up ESP-IDF See setup guides for detailed instructions to set up the ESP-IDF: * [Windows Setup Guide](https://esp-idf.readthedocs.io/en/latest/get-started/windows-setup.html) * [Mac OS Setup Guide](https://esp-idf.readthedocs.io/en/latest/get-started/macos-setup.html) * [Linux Setup Guide](https://esp-idf.readthedocs.io/en/latest/get-started/linux-setup.html) ## Finding a Project As well as the [esp-idf-template](https://github.com/espressif/esp-idf-template) project mentioned in the setup guide, ESP-IDF comes with some example projects in the [examples](examples) directory. Once you've found the project you want to work with, change to its directory and you can configure and build it. ## Configuring the Project `make menuconfig` * Opens a text-based configuration menu for the project. * Use up & down arrow keys to navigate the menu. * Use Enter key to go into a submenu, Escape key to go out or to exit. * Type `?` to see a help screen. Enter key exits the help screen. * Use Space key, or `Y` and `N` keys to enable (Yes) and disable (No) configuration items with checkboxes "`[*]`" * Pressing `?` while highlighting a configuration item displays help about that item. * Type `/` to search the configuration items. Once done configuring, press Escape multiple times to exit and say "Yes" to save the new configuration when prompted. ## Compiling the Project `make all` ... will compile app, bootloader and generate a partition table based on the config. ## Flashing the Project When `make all` finishes, it will print a command line to use esptool.py to flash the chip. However you can also do this from make by running: `make flash` This will flash the entire project (app, bootloader and partition table) to a new chip. The settings for serial port flashing can be configured with `make menuconfig`. You don't need to run `make all` before running `make flash`, `make flash` will automatically rebuild anything which needs it. ## Viewing Serial Output The `make monitor` target uses the [idf_monitor tool](https://esp-idf.readthedocs.io/en/latest/get-started/idf-monitor.html) to display serial output from the ESP32. idf_monitor also has a range of features to decode crash output and interact with the device. [Check the documentation page for details](https://esp-idf.readthedocs.io/en/latest/get-started/idf-monitor.html). Exit the monitor by typing Ctrl-]. To flash and monitor output in one pass, you can run: `make flash monitor` ## Compiling & Flashing Just the App After the initial flash, you may just want to build and flash just your app, not the bootloader and partition table: * `make app` - build just the app. * `make app-flash` - flash just the app. `make app-flash` will automatically rebuild the app if it needs it. (In normal development there's no downside to reflashing the bootloader and partition table each time, if they haven't changed.) ## Parallel Builds ESP-IDF supports compiling multiple files in parallel, so all of the above commands can be run as `make -jN` where `N` is the number of parallel make processes to run (generally N should be equal to or one more than the number of CPU cores in your system.) Multiple make functions can be combined into one. For example: to build the app & bootloader using 5 jobs in parallel, then flash everything, and then display serial output from the ESP32 run: ``` make -j5 flash monitor ``` ## The Partition Table Once you've compiled your project, the "build" directory will contain a binary file with a name like "my_app.bin". This is an ESP32 image binary that can be loaded by the bootloader. A single ESP32's flash can contain multiple apps, as well as many different kinds of data (calibration data, filesystems, parameter storage, etc). For this reason a partition table is flashed to offset 0x8000 in the flash. Each entry in the partition table has a name (label), type (app, data, or something else), subtype and the offset in flash where the partition is loaded. The simplest way to use the partition table is to `make menuconfig` and choose one of the simple predefined partition tables: * "Single factory app, no OTA" * "Factory app, two OTA definitions" In both cases the factory app is flashed at offset 0x10000. If you `make partition_table` then it will print a summary of the partition table. For more details about partition tables and how to create custom variations, view the [`docs/en/api-guides/partition-tables.rst`](docs/en/api-guides/partition-tables.rst) file. ## Erasing Flash The `make flash` target does not erase the entire flash contents. However it is sometimes useful to set the device back to a totally erased state, particularly when making partition table changes or OTA app updates. To erase the entire flash, run `make erase_flash`. This can be combined with other targets, ie `make erase_flash flash` will erase everything and then re-flash the new app, bootloader and partition table. # Resources * Documentation for the latest version: https://esp-idf.readthedocs.io/. This documentation is built from the [docs directory](docs) of this repository. * The [esp32.com forum](https://esp32.com/) is a place to ask questions and find community resources. * [Check the Issues section on github](https://github.com/espressif/esp-idf/issues) if you find a bug or have a feature request. Please check existing Issues before opening a new one. * If you're interested in contributing to ESP-IDF, please check the [Contributions Guide](https://esp-idf.readthedocs.io/en/latest/contribute/index.html).